Mercurial > sdl-ios-xcode
view src/thread/nds/SDL_systhread.c @ 2866:e532417a6977
Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver. This value is important
since it may be used by applications that size audio buffers, etc.
However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.
So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.
Note: We really need to add a way to query the 'obtained' audio spec.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 13 Dec 2008 06:36:47 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id: SDL_systhread.c,v 1.2 2001/04/26 16:50:18 hercules Exp $"; #endif /* Thread management routines for SDL */ #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { SDL_SetError("Threads are not supported on this platform"); return (-1); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return (0); } void SDL_SYS_WaitThread(SDL_Thread * thread) { return; } void SDL_SYS_KillThread(SDL_Thread * thread) { return; }