view src/audio/arts/SDL_artsaudio.c @ 2866:e532417a6977

Fixed SDL 1.2 compatibility problem. The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec with the correct samples and size set by the driver. This value is important since it may be used by applications that size audio buffers, etc. However, we want to allow advanced applications to call SDL_OpenAudioDevice() which gets passed a const 'desired' parameter, and have the correct data filled into the 'obtained' parameter, possibly allowing or not allowing format changes. So... 'obtained' becomes the audio format the user callback is expected to use, and we add flags to allow the application to specify which format changes are allowed. Note: We really need to add a way to query the 'obtained' audio spec.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 13 Dec 2008 06:36:47 +0000
parents 99210400e8b9
children b21348d47cab
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_artsaudio.h"

#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X)	X
#endif

/* The tag name used by artsc audio */
#define ARTS_DRIVER_NAME         "arts"

#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC

static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
static void *arts_handle = NULL;

/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */
static int (*SDL_NAME(arts_init)) (void);
static void (*SDL_NAME(arts_free)) (void);
static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
                                                   int channels,
                                                   const char *name);
static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
                                         arts_parameter_t param, int value);
static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
                                         arts_parameter_t param);
static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
                                    int count);
static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
static int (*SDL_NAME(arts_suspended)) (void);
static const char *(*SDL_NAME(arts_error_text)) (int errorcode);

#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
    const char *name;
    void **func;
} arts_functions[] = {
/* *INDENT-OFF* */
    SDL_ARTS_SYM(arts_init),
    SDL_ARTS_SYM(arts_free),
    SDL_ARTS_SYM(arts_play_stream),
    SDL_ARTS_SYM(arts_stream_set),
    SDL_ARTS_SYM(arts_stream_get),
    SDL_ARTS_SYM(arts_write),
    SDL_ARTS_SYM(arts_close_stream),
    SDL_ARTS_SYM(arts_suspended),
    SDL_ARTS_SYM(arts_error_text),
/* *INDENT-ON* */
};

#undef SDL_ARTS_SYM

static void
UnloadARTSLibrary()
{
    if (arts_handle != NULL) {
        SDL_UnloadObject(arts_handle);
        arts_handle = NULL;
    }
}

static int
LoadARTSLibrary(void)
{
    int i, retval = -1;

    if (arts_handle == NULL) {
        arts_handle = SDL_LoadObject(arts_library);
        if (arts_handle != NULL) {
            retval = 0;
            for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
                *arts_functions[i].func =
                    SDL_LoadFunction(arts_handle, arts_functions[i].name);
                if (!*arts_functions[i].func) {
                    retval = -1;
                    UnloadARTSLibrary();
                    break;
                }
            }
        }
    }

    return retval;
}

#else

static void
UnloadARTSLibrary()
{
    return;
}

static int
LoadARTSLibrary(void)
{
    return 0;
}

#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */

/* This function waits until it is possible to write a full sound buffer */
static void
ARTS_WaitDevice(_THIS)
{
    Sint32 ticks;

    /* Check to see if the thread-parent process is still alive */
    {
        static int cnt = 0;
        /* Note that this only works with thread implementations
           that use a different process id for each thread.
         */
        /* Check every 10 loops */
        if (this->hidden->parent && (((++cnt) % 10) == 0)) {
            if (kill(this->hidden->parent, 0) < 0) {
                this->enabled = 0;
            }
        }
    }

    /* Use timer for general audio synchronization */
    ticks =
        ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
    if (ticks > 0) {
        SDL_Delay(ticks);
    }
}

static void
ARTS_PlayDevice(_THIS)
{
    /* Write the audio data */
    int written = SDL_NAME(arts_write) (this->hidden->stream,
                                        this->hidden->mixbuf,
                                        this->hidden->mixlen);

    /* If timer synchronization is enabled, set the next write frame */
    if (this->hidden->frame_ticks) {
        this->hidden->next_frame += this->hidden->frame_ticks;
    }

    /* If we couldn't write, assume fatal error for now */
    if (written < 0) {
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static void
ARTS_WaitDone(_THIS)
{
    /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */
}


static Uint8 *
ARTS_GetDeviceBuf(_THIS)
{
    return (this->hidden->mixbuf);
}


static void
ARTS_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->stream) {
            SDL_NAME(arts_close_stream) (this->hidden->stream);
            this->hidden->stream = 0;
        }
        SDL_NAME(arts_free) ();
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}


static int
ARTS_OpenDevice(_THIS, const char *devname, int iscapture)
{
    int rc = 0;
    int bits = 0, frag_spec = 0;
    SDL_AudioFormat test_format = 0, format = 0;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Try for a closest match on audio format */
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         !format && test_format;) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        switch (test_format) {
        case AUDIO_U8:
            bits = 8;
            format = 1;
            break;
        case AUDIO_S16LSB:
            bits = 16;
            format = 1;
            break;
        default:
            format = 0;
            break;
        }
        if (!format) {
            test_format = SDL_NextAudioFormat();
        }
    }
    if (format == 0) {
        ARTS_CloseDevice(this);
        SDL_SetError("Couldn't find any hardware audio formats");
        return 0;
    }
    this->spec.format = test_format;

    if ((rc = SDL_NAME(arts_init) ()) != 0) {
        ARTS_CloseDevice(this);
        SDL_SetError("Unable to initialize ARTS: %s",
                     SDL_NAME(arts_error_text) (rc));
        return 0;
    }

    if (!SDL_NAME(arts_suspended) ()) {
        ARTS_CloseDevice(this);
        SDL_SetError("ARTS can not open audio device");
        return 0;
    }

    this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq,
                                                       bits,
                                                       this->spec.channels,
                                                       "SDL");

    /* Play nothing so we have at least one write (server bug workaround). */
    SDL_NAME(arts_write) (this->hidden->stream, "", 0);

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(&this->spec);

    /* Determine the power of two of the fragment size */
    for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
    if ((0x01 << frag_spec) != this->spec.size) {
        ARTS_CloseDevice(this);
        SDL_SetError("Fragment size must be a power of two");
        return 0;
    }
    frag_spec |= 0x00020000;    /* two fragments, for low latency */

#ifdef ARTS_P_PACKET_SETTINGS
    SDL_NAME(arts_stream_set) (this->hidden->stream,
                               ARTS_P_PACKET_SETTINGS, frag_spec);
#else
    SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE,
                               frag_spec & 0xffff);
    SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT,
                               frag_spec >> 16);
#endif
    this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream,
                                                 ARTS_P_PACKET_SIZE);

    /* Allocate mixing buffer */
    this->hidden->mixlen = this->spec.size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        ARTS_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    /* Get the parent process id (we're the parent of the audio thread) */
    this->hidden->parent = getpid();

    /* We're ready to rock and roll. :-) */
    return 1;
}


static void
ARTS_Deinitialize(void)
{
    UnloadARTSLibrary();
}


static int
ARTS_Init(SDL_AudioDriverImpl * impl)
{
    if (LoadARTSLibrary() < 0) {
        return 0;
    } else {
        if (SDL_NAME(arts_init) () != 0) {
            UnloadARTSLibrary();
            SDL_SetError("ARTS: arts_init failed (no audio server?)");
            return 0;
        }

        /* Play a stream so aRts doesn't crash */
        if (SDL_NAME(arts_suspended) ()) {
            arts_stream_t stream;
            stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
            SDL_NAME(arts_write) (stream, "", 0);
            SDL_NAME(arts_close_stream) (stream);
        }

        SDL_NAME(arts_free) ();
    }

    /* Set the function pointers */
    impl->OpenDevice = ARTS_OpenDevice;
    impl->PlayDevice = ARTS_PlayDevice;
    impl->WaitDevice = ARTS_WaitDevice;
    impl->GetDeviceBuf = ARTS_GetDeviceBuf;
    impl->CloseDevice = ARTS_CloseDevice;
    impl->WaitDone = ARTS_WaitDone;
    impl->Deinitialize = ARTS_Deinitialize;
    impl->OnlyHasDefaultOutputDevice = 1;

    return 1;
}


AudioBootStrap ARTS_bootstrap = {
    ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */