Mercurial > sdl-ios-xcode
view src/audio/SDL_sysaudio.h @ 2866:e532417a6977
Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver. This value is important
since it may be used by applications that size audio buffers, etc.
However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.
So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.
Note: We really need to add a way to query the 'obtained' audio spec.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 13 Dec 2008 06:36:47 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is SDL_free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_sysaudio_h #define _SDL_sysaudio_h #include "SDL_mutex.h" #include "SDL_thread.h" /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; #define _THIS SDL_AudioDevice *_this typedef struct SDL_AudioDriverImpl { int (*DetectDevices) (int iscapture); const char *(*GetDeviceName) (int index, int iscapture); int (*OpenDevice) (_THIS, const char *devname, int iscapture); void (*ThreadInit) (_THIS); /* Called by audio thread at start */ void (*WaitDevice) (_THIS); void (*PlayDevice) (_THIS); Uint8 *(*GetDeviceBuf) (_THIS); void (*WaitDone) (_THIS); void (*CloseDevice) (_THIS); void (*LockDevice) (_THIS); void (*UnlockDevice) (_THIS); void (*Deinitialize) (void); /* Some flags to push duplicate code into the core and reduce #ifdefs. */ int ProvidesOwnCallbackThread:1; int SkipMixerLock:1; int HasCaptureSupport:1; int OnlyHasDefaultOutputDevice:1; int OnlyHasDefaultInputDevice:1; } SDL_AudioDriverImpl; typedef struct SDL_AudioDriver { /* * * */ /* The name of this audio driver */ const char *name; /* * * */ /* The description of this audio driver */ const char *desc; SDL_AudioDriverImpl impl; } SDL_AudioDriver; /* Streamer */ typedef struct { Uint8 *buffer; int max_len; /* the maximum length in bytes */ int read_pos, write_pos; /* the position of the write and read heads in bytes */ } SDL_AudioStreamer; /* Define the SDL audio driver structure */ struct SDL_AudioDevice { /* * * */ /* Data common to all devices */ /* The current audio specification (shared with audio thread) */ SDL_AudioSpec spec; /* An audio conversion block for audio format emulation */ SDL_AudioCVT convert; /* The streamer, if sample rate conversion necessitates it */ int use_streamer; SDL_AudioStreamer streamer; /* Current state flags */ int iscapture; int enabled; int paused; int opened; /* Fake audio buffer for when the audio hardware is busy */ Uint8 *fake_stream; /* A semaphore for locking the mixing buffers */ SDL_mutex *mixer_lock; /* A thread to feed the audio device */ SDL_Thread *thread; Uint32 threadid; /* * * */ /* Data private to this driver */ struct SDL_PrivateAudioData *hidden; }; #undef _THIS typedef struct AudioBootStrap { const char *name; const char *desc; int (*init) (SDL_AudioDriverImpl * impl); int demand_only:1; /* 1==request explicitly, or it won't be available. */ } AudioBootStrap; #endif /* _SDL_sysaudio_h */ /* vi: set ts=4 sw=4 expandtab: */