Mercurial > sdl-ios-xcode
view docs/html/sdlkeyboardevent.html @ 2866:e532417a6977
Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver. This value is important
since it may be used by applications that size audio buffers, etc.
However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.
So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.
Note: We really need to add a way to query the 'obtained' audio spec.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 13 Dec 2008 06:36:47 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_KeyboardEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_ActiveEvent" HREF="sdlactiveevent.html"><LINK REL="NEXT" TITLE="SDL_MouseMotionEvent" HREF="sdlmousemotionevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlactiveevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLKEYBOARDEVENT" ></A >SDL_KeyboardEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4011" ></A ><H2 >Name</H2 >SDL_KeyboardEvent -- Keyboard event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4014" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4017" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4019" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="LITERAL" >SDL_KEYUP</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_PRESSED</TT > or <TT CLASS="LITERAL" >SDL_RELEASED</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >keysym</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Contains key press information</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4038" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="LITERAL" >SDL_KEYUP</TT > is reported.</P ><P >The <TT CLASS="STRUCTFIELD" ><I >type</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >state</I ></TT > actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT CLASS="STRUCTFIELD" ><I >type</I ></TT >=<TT CLASS="LITERAL" >SDK_KEYUP</TT > or <TT CLASS="STRUCTFIELD" ><I >state</I ></TT >=<TT CLASS="LITERAL" >SDL_RELEASED</TT >) and when a key is pressed (<TT CLASS="STRUCTFIELD" ><I >type</I ></TT >=<TT CLASS="LITERAL" >SDL_KEYDOWN</TT > or <TT CLASS="STRUCTFIELD" ><I >state</I ></TT >=<TT CLASS="LITERAL" >SDL_PRESSED</TT >). The information on what key was pressed or released is in the <A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >keysym</SPAN ></A > structure.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Repeating <TT CLASS="LITERAL" >SDL_KEYDOWN</TT > events will occur if key repeat is enabled (see <A HREF="sdlenablekeyrepeat.html" ><TT CLASS="FUNCTION" >SDL_EnableKeyRepeat</TT ></A >).</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4064" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlkeysym.html" ><SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN ></A >, <A HREF="sdlenablekeyrepeat.html" ><TT CLASS="FUNCTION" >SDL_EnableKeyRepeat</TT ></A >, <A HREF="sdlenableunicode.html" ><TT CLASS="FUNCTION" >SDL_EnableUNICODE</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlactiveevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmousemotionevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ActiveEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MouseMotionEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >