view docs/html/event.html @ 2866:e532417a6977

Fixed SDL 1.2 compatibility problem. The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec with the correct samples and size set by the driver. This value is important since it may be used by applications that size audio buffers, etc. However, we want to allow advanced applications to call SDL_OpenAudioDevice() which gets passed a const 'desired' parameter, and have the correct data filled into the 'obtained' parameter, possibly allowing or not allowing format changes. So... 'obtained' becomes the audio format the user callback is expected to use, and we add flags to allow the application to specify which format changes are allowed. Note: We really need to add a way to query the 'obtained' audio spec.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 13 Dec 2008 06:36:47 +0000
parents 355632dca928
children
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>Chapter 8. Events</H1
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>SDL Event Structures.</A
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>Introduction</H1
><P
>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
<PRE
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>SDL_Init(SDL_INIT_VIDEO);</PRE
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Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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>SDL_PollEvent</TT
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> and <A
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> you can observe and handle waiting input events.</P
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>The key to event handling in SDL is the <A
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>SDL_Event</SPAN
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> union. The event queue itself is composed of a series of <SPAN
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>SDL_Event</SPAN
> unions, one for each waiting event. <SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
> unions are read from the queue with the <TT
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>SDL_PollEvent</TT
> function and it is then up to the application to process the information stored with them.</P
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