Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/atlantis/swim.c @ 2866:e532417a6977
Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver. This value is important
since it may be used by applications that size audio buffers, etc.
However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.
So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.
Note: We really need to add a way to query the 'obtained' audio spec.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 13 Dec 2008 06:36:47 +0000 |
parents | 4d2d0548f5b2 |
children |
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/** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <math.h> #include <stdlib.h> /* For rand(). */ #include <GLUT/glut.h> #include "atlantis.h" void FishTransform(fishRec * fish) { glTranslatef(fish->y, fish->z, -fish->x); glRotatef(-fish->psi, 0.0, 1.0, 0.0); glRotatef(fish->theta, 1.0, 0.0, 0.0); glRotatef(-fish->phi, 0.0, 0.0, 1.0); } void WhalePilot(fishRec * fish) { fish->phi = -20.0; fish->theta = 0.0; fish->psi -= 0.5; fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); } void SharkPilot(fishRec * fish) { static int sign = 1; float X, Y, Z, tpsi, ttheta, thetal; fish->xt = 60000.0; fish->yt = 0.0; fish->zt = 0.0; X = fish->xt - fish->x; Y = fish->yt - fish->y; Z = fish->zt - fish->z; thetal = fish->theta; ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y))); if (ttheta > fish->theta + 0.25) { fish->theta += 0.5; } else if (ttheta < fish->theta - 0.25) { fish->theta -= 0.5; } if (fish->theta > 90.0) { fish->theta = 90.0; } if (fish->theta < -90.0) { fish->theta = -90.0; } fish->dtheta = fish->theta - thetal; tpsi = RAD * atan2(Y, X); fish->attack = 0; if (fabs(tpsi - fish->psi) < 10.0) { fish->attack = 1; } else if (fabs(tpsi - fish->psi) < 45.0) { if (fish->psi > tpsi) { fish->psi -= 0.5; if (fish->psi < -180.0) { fish->psi += 360.0; } } else if (fish->psi < tpsi) { fish->psi += 0.5; if (fish->psi > 180.0) { fish->psi -= 360.0; } } } else { if (rand() % 100 > 98) { sign = 1 - sign; } fish->psi += sign; if (fish->psi > 180.0) { fish->psi -= 360.0; } if (fish->psi < -180.0) { fish->psi += 360.0; } } if (fish->attack) { if (fish->v < 1.1) { fish->spurt = 1; } if (fish->spurt) { fish->v += 0.2; } if (fish->v > 5.0) { fish->spurt = 0; } if ((fish->v > 1.0) && (!fish->spurt)) { fish->v -= 0.2; } } else { if (!(rand() % 400) && (!fish->spurt)) { fish->spurt = 1; } if (fish->spurt) { fish->v += 0.05; } if (fish->v > 3.0) { fish->spurt = 0; } if ((fish->v > 1.0) && (!fish->spurt)) { fish->v -= 0.05; } } fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); } void SharkMiss(int i) { int j; float avoid, thetal; float X, Y, Z, R; for (j = 0; j < NUM_SHARKS; j++) { if (j != i) { X = sharks[j].x - sharks[i].x; Y = sharks[j].y - sharks[i].y; Z = sharks[j].z - sharks[i].z; R = sqrt(X * X + Y * Y + Z * Z); avoid = 1.0; thetal = sharks[i].theta; if (R < SHARKSIZE) { if (Z > 0.0) { sharks[i].theta -= avoid; } else { sharks[i].theta += avoid; } } sharks[i].dtheta += (sharks[i].theta - thetal); } } }