view src/atomic/win32/SDL_atomic.c @ 4561:e4b2b7207f79

Fixed remapping the Delete key and detecting the keypad Delete key.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Jul 2010 23:59:16 -0700
parents f7b03b6838cb
children
line wrap: on
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/*
  SDL - Simple DirectMedia Layer
  Copyright (C) 1997-2010 Sam Lantinga

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

  Sam Lantinga
  slouken@libsdl.org

  Contributed by Bob Pendleton, bob@pendleton.com
*/

#include "SDL_stdinc.h"
#include "SDL_atomic.h"

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "SDL_error.h"

/*
  This file provides 32, and 64 bit atomic operations. If the
  operations are provided by the native hardware and operating system
  they are used. If they are not then the operations are emulated
  using the SDL spin lock operations. If spin lock can not be
  implemented then these functions must fail.
*/

/* 
  WIN32 VERSION.

  This makes use of native Windows atomic operations.
*/

/*
  Native spinlock routines. Because this is the dummy implementation
  these will always call SDL_SetError() and do nothing.
*/

void 
SDL_AtomicLock(SDL_SpinLock *lock)
{
  long volatile * l = (long volatile *)lock;
  Uint32 old = 0;
  Uint32 new = 1;

  old = InterlockedExchange(l, new);
  while(1 == old)
    {
      old = InterlockedExchange(l, new);
    }
}

void 
SDL_AtomicUnlock(SDL_SpinLock *lock)
{
  long volatile * l = (long volatile *)lock;
  Uint32 new = 0;

  InterlockedExchange(l, new);
}

/*
  Note that platform specific versions can be built from this version
  by changing the #undefs to #defines and adding platform specific
  code.
*/

#define nativeTestThenSet32
#define nativeClear32
#define nativeFetchThenIncrement32
#define nativeFetchThenDecrement32
#define nativeFetchThenAdd32
#define nativeFetchThenSubtract32
#define nativeIncrementThenFetch32
#define nativeDecrementThenFetch32
#define nativeAddThenFetch32
#define nativeSubtractThenFetch32

#undef  nativeTestThenSet64
#undef  nativeClear64
#undef  nativeFetchThenIncrement64
#undef  nativeFetchThenDecrement64
#undef  nativeFetchThenAdd64
#undef  nativeFetchThenSubtract64
#undef  nativeIncrementThenFetch64
#undef  nativeDecrementThenFetch64
#undef  nativeAddThenFetch64
#undef  nativeSubtractThenFetch64

/* 
  If any of the operations are not provided then we must emulate some
  of them. That means we need a nice implementation of spin locks
  that avoids the "one big lock" problem. We use a vector of spin
  locks and pick which one to use based on the address of the operand
  of the function.

  To generate the index of the lock we first shift by 3 bits to get
  rid on the zero bits that result from 32 and 64 bit allignment of
  data. We then mask off all but 5 bits and use those 5 bits as an
  index into the table. 

  Picking the lock this way insures that accesses to the same data at
  the same time will go to the same lock. OTOH, accesses to different
  data have only a 1/32 chance of hitting the same lock. That should
  pretty much eliminate the chances of several atomic operations on
  different data from waiting on the same "big lock". If it isn't
  then the table of locks can be expanded to a new size so long as
  the new size is a power of two.
*/

static SDL_SpinLock locks[32] = {
   0, 0, 0, 0, 0, 0, 0, 0,
   0, 0, 0, 0, 0, 0, 0, 0,
   0, 0, 0, 0, 0, 0, 0, 0,
   0, 0, 0, 0, 0, 0, 0, 0,
};

static __inline__ void
privateWaitLock(volatile void *ptr)
{
#if SIZEOF_VOIDP == 4
   Uint32 index = ((((Uint32)ptr) >> 3) & 0x1f);
#elif SIZEOF_VOIDP == 8
   Uint64 index = ((((Uint64)ptr) >> 3) & 0x1f);
#endif

   SDL_AtomicLock(&locks[index]);
}

static __inline__ void
privateUnlock(volatile void *ptr)
{
#if SIZEOF_VOIDP == 4
   Uint32 index = ((((Uint32)ptr) >> 3) & 0x1f);
#elif SIZEOF_VOIDP == 8
   Uint64 index = ((((Uint64)ptr) >> 3) & 0x1f);
#endif

   SDL_AtomicUnlock(&locks[index]);
}

/* 32 bit atomic operations */

SDL_bool
SDL_AtomicTestThenSet32(volatile Uint32 * ptr)
{
#ifdef nativeTestThenSet32
  long volatile * p = (long volatile *)ptr;
  Uint32 new = 1;

  return 0 == InterlockedExchange(p, new);
#else
   SDL_bool result = SDL_FALSE;

   privateWaitLock(ptr);
   result = (*ptr == 0);
   if (result)
   {
      *ptr = 1;
   }
   privateUnlock(ptr);

   return result;
#endif
}

void
SDL_AtomicClear32(volatile Uint32 * ptr)
{
#ifdef nativeClear32
  long volatile * p = (long volatile *)ptr;
  Uint32 new = 0;

  InterlockedExchange(p, new);
#else
   privateWaitLock(ptr);
   *ptr = 0;
   privateUnlock(ptr);

   return;
#endif
}

Uint32
SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr)
{
#ifdef nativeFetchThenIncrement32
  long volatile * p = (long volatile *)ptr;

  return InterlockedExchangeAdd(p, 1);
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr)+= 1;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint32
SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr)
{
#ifdef nativeFetchThenDecrement32
  long volatile * p = (long volatile *)ptr;

  return InterlockedExchangeAdd(p, -1);
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr) -= 1;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint32
SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeFetchThenAdd32
  long volatile * p = (long volatile *)ptr;

  return InterlockedExchangeAdd(p, value);
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr)+= value;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint32
SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeFetchThenSubtract32
  long volatile * p = (long volatile *)ptr;

  return InterlockedExchangeAdd(p, (0 - value));
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr)-= value;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint32
SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr)
{
#ifdef nativeIncrementThenFetch32
  long volatile * p = (LONG volatile *)ptr;

  return InterlockedIncrement(p);
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)+= 1;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint32
SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr)
{
#ifdef nativeDecrementThenFetch32
  long volatile * p = (LONG volatile *)ptr;

  return InterlockedDecrement(p);
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)-= 1;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint32
SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeAddThenFetch32
  long volatile * p = (long volatile *)ptr;

  return InterlockedExchangeAdd(p, value) + value;
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)+= value;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint32
SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value)
{
#ifdef nativeSubtractThenFetch32
  long volatile * p = (long volatile *)ptr;

  return InterlockedExchangeAdd(p, (0 - value)) - value;
#else
   Uint32 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)-= value;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}

/* 64 bit atomic operations */
#ifdef SDL_HAS_64BIT_TYPE

SDL_bool
SDL_AtomicTestThenSet64(volatile Uint64 * ptr)
{
#ifdef nativeTestThenSet64
#else
   SDL_bool result = SDL_FALSE;

   privateWaitLock(ptr);
   result = (*ptr == 0);
   if (result)
   {
      *ptr = 1;
   }
   privateUnlock(ptr);

   return result;
#endif
}

void
SDL_AtomicClear64(volatile Uint64 * ptr)
{
#ifdef nativeClear64
#else
   privateWaitLock(ptr);
   *ptr = 0;
   privateUnlock(ptr);

   return;
#endif
}

Uint64
SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr)
{
#ifdef nativeFetchThenIncrement64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr)+= 1;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint64
SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr)
{
#ifdef nativeFetchThenDecrement64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr) -= 1;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint64
SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeFetchThenAdd64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr)+= value;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint64
SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeFetchThenSubtract64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   tmp = *ptr;
   (*ptr)-= value;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint64
SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr)
{
#ifdef nativeIncrementThenFetch64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)+= 1;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint64
SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr)
{
#ifdef nativeDecrementThenFetch64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)-= 1;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint64
SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeAddThenFetch64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)+= value;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}

Uint64
SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value)
{
#ifdef nativeSubtractThenFetch64
#else
   Uint64 tmp = 0;

   privateWaitLock(ptr);
   (*ptr)-= value;
   tmp = *ptr;
   privateUnlock(ptr);

   return tmp;
#endif
}
#endif