Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11window.h @ 4586:e479c1e57c52
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Wed, 16 Jun 2010 10:50:01 +0530 |
parents | f7b03b6838cb |
children | a956a315fe67 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11window_h #define _SDL_x11window_h typedef struct { SDL_Window *window; Window xwindow; XIC ic; SDL_bool created; struct SDL_VideoData *videodata; } SDL_WindowData; extern int X11_CreateWindow(_THIS, SDL_Window * window); extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void X11_SetWindowTitle(_THIS, SDL_Window * window); extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void X11_SetWindowPosition(_THIS, SDL_Window * window); extern void X11_SetWindowSize(_THIS, SDL_Window * window); extern void X11_ShowWindow(_THIS, SDL_Window * window); extern void X11_HideWindow(_THIS, SDL_Window * window); extern void X11_RaiseWindow(_THIS, SDL_Window * window); extern void X11_MaximizeWindow(_THIS, SDL_Window * window); extern void X11_MinimizeWindow(_THIS, SDL_Window * window); extern void X11_RestoreWindow(_THIS, SDL_Window * window); extern void X11_SetWindowGrab(_THIS, SDL_Window * window); extern void X11_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_x11window_h */ /* vi: set ts=4 sw=4 expandtab: */