Mercurial > sdl-ios-xcode
view TODO @ 2903:e426c4fc9cf7
Working Bresenham line drawing algorithm. We can optimize later, if needed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Dec 2008 20:16:21 +0000 |
parents | 9dde605c7540 |
children | c4150600b3ae |
line wrap: on
line source
1.3 release checklist: * Add higher precision timers for profiling * Implement YUV texture support - in progress, software support is done, Ryan is working on OpenGL shaders * Implement desktop video mode change notification? * Implement icon support (with translucency?) * Add draw blend mode and line drawing support for software renderer and win32 * Verify mouse grab support * Properly handle mouse grab with Vista DPI scaling * Make sure the mouse is where it's supposed to be when un-grabbed * Test native window codepath * Add keyboard enumeration / name query API Wish list for the 1.3 development branch: http://bugzilla.libsdl.org/ * Add a way to register custom events * DirectInput joystick support needs to be implemented * Explicit vertical retrace wait (maybe separate from SDL_Flip?) * Shaped windows, windows without borders * Multiple display support * Add a timestamp to events * Add audio input API * Add modifier state to key and button events In the jump from 1.2 to 1.3, we should change the SDL_Rect members to int and evaluate all the rest of the datatypes. This is the only place we should do it though, since the 1.2 series should not break binary compatibility in this way. Requests: * PCM and CDROM volume control (deprecated, but possible)