Mercurial > sdl-ios-xcode
view src/video/SDL_blendline.c @ 2898:e40448bc7727
Share code between fill and line drawing
Added general RGB surface format fallbacks to drawing code
Fixed issues with destination surface alpha channel
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Dec 2008 08:28:25 +0000 |
parents | 1ef2f1e75ff7 |
children | a0c837a16e4c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_draw.h" static int SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555); break; case SDL_BLENDMODE_ADD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555); break; case SDL_BLENDMODE_MOD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555); break; default: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555); break; } return 0; } static int SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565); break; case SDL_BLENDMODE_ADD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565); break; case SDL_BLENDMODE_MOD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565); break; default: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565); break; } return 0; } static int SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888); break; case SDL_BLENDMODE_ADD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888); break; case SDL_BLENDMODE_MOD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888); break; default: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888); break; } return 0; } static int SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 2: switch (blendMode) { case SDL_BLENDMODE_BLEND: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB); break; case SDL_BLENDMODE_ADD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB); break; case SDL_BLENDMODE_MOD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB); break; default: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB); break; } return 0; case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB); break; case SDL_BLENDMODE_ADD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB); break; case SDL_BLENDMODE_MOD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB); break; default: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB); break; } return 0; default: SDL_Unsupported(); return -1; } } static int SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA); break; case SDL_BLENDMODE_ADD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA); break; case SDL_BLENDMODE_MOD: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA); break; default: BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA); break; } return 0; default: SDL_Unsupported(); return -1; } } int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendLine(): Unsupported surface format"); return (-1); } /* Perform clipping */ /* FIXME if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) { return (0); } */ if ((blendMode == SDL_BLENDMODE_BLEND) || (blendMode == SDL_BLENDMODE_ADD)) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } switch (fmt->BitsPerPixel) { case 15: switch (fmt->Rmask) { case 0x7C00: return SDL_BlendLine_RGB555(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } break; case 16: switch (fmt->Rmask) { case 0xF800: return SDL_BlendLine_RGB565(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } break; case 32: switch (fmt->Rmask) { case 0x00FF0000: if (!fmt->Amask) { return SDL_BlendLine_RGB888(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } break; } default: break; } if (!fmt->Amask) { return SDL_BlendLine_RGB(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } else { return SDL_BlendLine_RGBA(dst, x1, y1, x2, y2, blendMode, r, g, b, a); } } /* vi: set ts=4 sw=4 expandtab: */