view src/video/riscos/SDL_riscosmouse_c.h @ 3262:e3d33bd599eb

Stefan Ullinger Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 19 Sep 2009 04:43:41 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_riscosvideo.h"

/* The implementation dependent data for the window manager cursor */
struct WMcursor
{
    int w;
    int h;
    int hot_x;
    int hot_y;
    Uint8 *data;
};

/* Functions to be exported */
void RISCOS_FreeWMCursor(_THIS, WMcursor * cursor);
WMcursor *RISCOS_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w,
                                int h, int hot_x, int hot_y);

int RISCOS_ShowWMCursor(_THIS, WMcursor * cursor);
void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y);

int WIMP_ShowWMCursor(_THIS, WMcursor * cursor);
void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
/* vi: set ts=4 sw=4 expandtab: */