Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_qnxgf.c @ 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | 51750b7a966f |
children | fe9c8a5cab51 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_version.h" #include "SDL_syswm.h" #include "SDL_loadso.h" /* Include QNX Graphics Framework declarations */ #include <gf/gf.h> #include "SDL_qnxgf.h" #include "SDL_gf_render.h" #include "SDL_gf_pixelfmt.h" #include "SDL_gf_opengles.h" #include "SDL_gf_input.h" /******************************************************************************/ /* SDL Generic video modes, which could provide GF */ /* This is real pain in the ass. GF is just wrapper around a selected driver */ /* some drivers could support double scan modes, like 320x200, 512x384, etc */ /* but some drivers are not. Later we can distinguish one driver from another */ /* Feel free to add any new custom graphics mode */ /******************************************************************************/ static const SDL_DisplayMode generic_mode[] = { {0, 320, 200, 70, NULL}, /* 320x200 modes are 70Hz and 85Hz */ {0, 320, 200, 85, NULL}, {0, 320, 240, 70, NULL}, /* 320x240 modes are 70Hz and 85Hz */ {0, 320, 240, 85, NULL}, {0, 400, 300, 60, NULL}, /* 400x300 mode is 60Hz only */ {0, 480, 360, 60, NULL}, /* 480x360 mode is 60Hz only */ {0, 512, 384, 60, NULL}, /* 512x384 modes are 60Hz and 70Hz */ {0, 512, 384, 70, NULL}, {0, 640, 480, 60, NULL}, /* 640x480 modes are 60Hz, 75Hz, 85Hz */ {0, 640, 480, 75, NULL}, {0, 640, 480, 85, NULL}, {0, 800, 600, 60, NULL}, /* 800x600 modes are 60Hz, 75Hz, 85Hz */ {0, 800, 600, 75, NULL}, {0, 800, 600, 85, NULL}, {0, 800, 480, 60, NULL}, /* 800x480 mode is 60Hz only */ {0, 848, 480, 60, NULL}, /* 848x480 mode is 60Hz only */ {0, 960, 600, 60, NULL}, /* 960x600 mode is 60Hz only */ {0, 1024, 640, 60, NULL}, /* 1024x640 mode is 60Hz only */ {0, 1024, 768, 60, NULL}, /* 1024x768 modes are 60Hz, 70Hz, 75Hz */ {0, 1024, 768, 70, NULL}, {0, 1024, 768, 75, NULL}, {0, 1088, 612, 60, NULL}, /* 1088x612 mode is 60Hz only */ {0, 1152, 864, 60, NULL}, /* 1152x864 modes are 60Hz, 70Hz, 72Hz */ {0, 1152, 864, 70, NULL}, /* 75Hz and 85Hz */ {0, 1152, 864, 72, NULL}, {0, 1152, 864, 75, NULL}, {0, 1152, 864, 85, NULL}, {0, 1280, 720, 60, NULL}, /* 1280x720 mode is 60Hz only */ {0, 1280, 768, 60, NULL}, /* 1280x768 mode is 60Hz only */ {0, 1280, 800, 60, NULL}, /* 1280x800 mode is 60Hz only */ {0, 1280, 960, 60, NULL}, /* 1280x960 mode is 60Hz only */ {0, 1280, 1024, 60, NULL}, /* 1280x1024 modes are 60Hz, 75Hz, 85Hz and */ {0, 1280, 1024, 75, NULL}, /* 100 Hz */ {0, 1280, 1024, 85, NULL}, /* */ {0, 1280, 1024, 100, NULL}, /* */ {0, 1360, 768, 60, NULL}, /* 1360x768 mode is 60Hz only */ {0, 1400, 1050, 60, NULL}, /* 1400x1050 mode is 60Hz only */ {0, 1440, 900, 60, NULL}, /* 1440x900 mode is 60Hz only */ {0, 1440, 960, 60, NULL}, /* 1440x960 mode is 60Hz only */ {0, 1600, 900, 60, NULL}, /* 1600x900 mode is 60Hz only */ {0, 1600, 1024, 60, NULL}, /* 1600x1024 mode is 60Hz only */ {0, 1600, 1200, 60, NULL}, /* 1600x1200 mode is 60Hz only */ {0, 1680, 1050, 60, NULL}, /* 1680x1050 mode is 60Hz only */ {0, 1920, 1080, 60, NULL}, /* 1920x1080 mode is 60Hz only */ {0, 1920, 1200, 60, NULL}, /* 1920x1200 mode is 60Hz only */ {0, 1920, 1440, 60, NULL}, /* 1920x1440 mode is 60Hz only */ {0, 2048, 1536, 60, NULL}, /* 2048x1536 mode is 60Hz only */ {0, 2048, 1080, 60, NULL}, /* 2048x1080 mode is 60Hz only */ {0, 0, 0, 0, NULL} /* End of generic mode list */ }; /* Low level device graphics driver names, which they are reporting */ static const GF_DeviceCaps gf_devicename[] = { /* ATI Rage 128 graphics driver (devg-ati_rage128) */ {"ati_rage128", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Fujitsu Carmine graphics driver (devg-carmine.so) */ {"carmine", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* C&T graphics driver (devg-chips.so) */ {"chips", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Fujitsu Coral graphics driver (devg-coral.so) */ {"coral", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Intel integrated graphics driver (devg-extreme2.so) */ {"extreme2", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Unaccelerated FB driver (devg-flat.so) */ {"flat", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY}, /* NS Geode graphics driver (devg-geode.so) */ {"geode", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Geode LX graphics driver (devg-geodelx.so) */ {"geodelx", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Intel integrated graphics driver (devg-gma9xx.so) */ {"gma", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Intel integrated graphics driver (devg-i810.so) */ {"i810", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Intel integrated graphics driver (devg-i830.so) */ {"i830", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Geode LX graphics driver (devg-lx800.so) */ {"lx800", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Matrox Gxx graphics driver (devg-matroxg.so) */ {"matroxg", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Intel Poulsbo graphics driver (devg-poulsbo.so) */ {"poulsbo", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* ATI Radeon driver (devg-radeon.so) */ {"radeon", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* ATI Rage driver (devg-rage.so) */ {"rage", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* S3 Savage graphics driver (devg-s3_savage.so) */ {"s3_savage", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* SiS630 integrated graphics driver (devg-sis630.so) */ {"sis630", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* PowerVR SGX 535 graphics driver (devg-poulsbo.so) */ {"sgx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* SM Voyager GX graphics driver (devg-smi5xx.so) */ {"smi5xx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* Silicon Motion graphics driver (devg-smi7xx.so) */ {"smi7xx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* SVGA unaccelerated gfx driver (devg-svga.so) */ {"svga", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY}, /* nVidia TNT graphics driver (devg-tnt.so) */ {"tnt", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* VIA integrated graphics driver (devg-tvia.so) */ {"tvia", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* VIA UniChrome graphics driver (devg-unichrome.so) */ {"unichrome", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* VESA unaccelerated gfx driver (devg-vesa.so) */ {"vesa", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY}, /* VmWare graphics driver (devg-volari.so) */ {"vmware", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY}, /* XGI XP10 graphics driver (devg-volari.so) */ {"volari", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION | SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY}, /* End of list */ {NULL, 0x00000000} }; /*****************************************************************************/ /* SDL Video Device initialization functions */ /*****************************************************************************/ static int qnxgf_available(void) { gf_dev_t gfdev; gf_dev_info_t gfdev_info; int status; /* Try to attach to graphics device driver */ status = gf_dev_attach(&gfdev, GF_DEVICE_INDEX(0), &gfdev_info); if (status != GF_ERR_OK) { return 0; } /* Detach from graphics device driver for now */ gf_dev_detach(gfdev); return 1; } static void qnxgf_destroy(SDL_VideoDevice * device) { SDL_VideoData *gfdata = (SDL_VideoData *) device->driverdata; /* Detach from graphics device driver, if it was initialized */ if (gfdata->gfinitialized != SDL_FALSE) { gf_dev_detach(gfdata->gfdev); gfdata->gfdev = NULL; } if (device->driverdata != NULL) { device->driverdata = NULL; } } static SDL_VideoDevice * qnxgf_create(int devindex) { SDL_VideoDevice *device; SDL_VideoData *gfdata; int status; /* Initialize SDL_VideoDevice structure */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device == NULL) { SDL_OutOfMemory(); return NULL; } /* Initialize internal GF specific data */ gfdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); if (gfdata == NULL) { SDL_OutOfMemory(); SDL_free(device); return NULL; } device->driverdata = gfdata; /* Try to attach to graphics device driver */ status = gf_dev_attach(&gfdata->gfdev, GF_DEVICE_INDEX(devindex), &gfdata->gfdev_info); if (status != GF_ERR_OK) { SDL_OutOfMemory(); SDL_free(gfdata); SDL_free(device); return NULL; } if (gfdata->gfdev_info.description == NULL) { gf_dev_detach(gfdata->gfdev); SDL_SetError("GF: Failed to initialize graphics driver"); return NULL; } /* Setup amount of available displays and current display */ device->num_displays = 0; device->current_display = 0; /* Setup device shutdown function */ gfdata->gfinitialized = SDL_TRUE; device->free = qnxgf_destroy; /* Setup all functions which we can handle */ device->VideoInit = qnxgf_videoinit; device->VideoQuit = qnxgf_videoquit; device->GetDisplayModes = qnxgf_getdisplaymodes; device->SetDisplayMode = qnxgf_setdisplaymode; device->SetDisplayPalette = qnxgf_setdisplaypalette; device->GetDisplayPalette = qnxgf_getdisplaypalette; device->SetDisplayGammaRamp = qnxgf_setdisplaygammaramp; device->GetDisplayGammaRamp = qnxgf_getdisplaygammaramp; device->CreateWindow = qnxgf_createwindow; device->CreateWindowFrom = qnxgf_createwindowfrom; device->SetWindowTitle = qnxgf_setwindowtitle; device->SetWindowIcon = qnxgf_setwindowicon; device->SetWindowPosition = qnxgf_setwindowposition; device->SetWindowSize = qnxgf_setwindowsize; device->ShowWindow = qnxgf_showwindow; device->HideWindow = qnxgf_hidewindow; device->RaiseWindow = qnxgf_raisewindow; device->MaximizeWindow = qnxgf_maximizewindow; device->MinimizeWindow = qnxgf_minimizewindow; device->RestoreWindow = qnxgf_restorewindow; device->SetWindowGrab = qnxgf_setwindowgrab; device->DestroyWindow = qnxgf_destroywindow; device->GetWindowWMInfo = qnxgf_getwindowwminfo; device->GL_LoadLibrary = qnxgf_gl_loadlibrary; device->GL_GetProcAddress = qnxgf_gl_getprocaddres; device->GL_UnloadLibrary = qnxgf_gl_unloadlibrary; device->GL_CreateContext = qnxgf_gl_createcontext; device->GL_MakeCurrent = qnxgf_gl_makecurrent; device->GL_SetSwapInterval = qnxgf_gl_setswapinterval; device->GL_GetSwapInterval = qnxgf_gl_getswapinterval; device->GL_SwapWindow = qnxgf_gl_swapwindow; device->GL_DeleteContext = qnxgf_gl_deletecontext; device->PumpEvents = qnxgf_pumpevents; device->SuspendScreenSaver = qnxgf_suspendscreensaver; return device; } VideoBootStrap qnxgf_bootstrap = { "qnxgf", "SDL QNX Graphics Framework (GF) video driver", qnxgf_available, qnxgf_create }; /*****************************************************************************/ /* SDL Video and Display initialization/handling functions */ /*****************************************************************************/ int qnxgf_videoinit(_THIS) { SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; uint32_t it; uint32_t jt; char *override; int32_t status; /* By default GF uses buffer swap on vsync */ gfdata->swapinterval = 1; /* Add each detected output to SDL */ for (it = 0; it < gfdata->gfdev_info.ndisplays; it++) { SDL_VideoDisplay display; SDL_DisplayMode current_mode; SDL_DisplayData *didata; didata = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData)); if (didata == NULL) { /* memory allocation problem */ SDL_OutOfMemory(); return -1; } /* Set default cursor settings, maximum 128x128 cursor */ didata->cursor_visible = SDL_FALSE; didata->cursor.type = GF_CURSOR_BITMAP; didata->cursor.hotspot.x = 0; didata->cursor.hotspot.y = 0; didata->cursor.cursor.bitmap.w = SDL_VIDEO_GF_MAX_CURSOR_SIZE; didata->cursor.cursor.bitmap.h = SDL_VIDEO_GF_MAX_CURSOR_SIZE; didata->cursor.cursor.bitmap.stride = (didata->cursor.cursor.bitmap.w + 7) / (sizeof(uint8_t) * 8); didata->cursor.cursor.bitmap.color0 = 0x00000000; didata->cursor.cursor.bitmap.color1 = 0x00000000; didata->cursor.cursor.bitmap.image0 = SDL_calloc(sizeof(uint8_t), (didata->cursor.cursor.bitmap.w + 7) * didata->cursor.cursor.bitmap.h / (sizeof(uint8_t) * 8)); if (didata->cursor.cursor.bitmap.image0 == NULL) { SDL_free(didata); SDL_OutOfMemory(); return -1; } didata->cursor.cursor.bitmap.image1 = SDL_calloc(sizeof(uint8_t), (didata->cursor.cursor.bitmap.w + 7) * didata->cursor.cursor.bitmap.h / (sizeof(uint8_t) * 8)); if (didata->cursor.cursor.bitmap.image1 == NULL) { SDL_OutOfMemory(); SDL_free((void *) didata->cursor.cursor.bitmap.image0); SDL_free(didata); return -1; } /* Query current display settings */ status = gf_display_query(gfdata->gfdev, it, &didata->display_info); if (status == GF_ERR_OK) { SDL_zero(current_mode); current_mode.w = didata->display_info.xres; current_mode.h = didata->display_info.yres; current_mode.refresh_rate = didata->display_info.refresh; current_mode.format = qnxgf_gf_to_sdl_pixelformat(didata->display_info.format); current_mode.driverdata = NULL; } else { /* video initialization problem */ SDL_free((void *) didata->cursor.cursor.bitmap.image0); SDL_free((void *) didata->cursor.cursor.bitmap.image1); SDL_free(didata); SDL_SetError("GF: Display query failed"); return -1; } /* Attach GF to selected display */ status = gf_display_attach(&didata->display, gfdata->gfdev, it, NULL); if (status != GF_ERR_OK) { /* video initialization problem */ SDL_free((void *) didata->cursor.cursor.bitmap.image0); SDL_free((void *) didata->cursor.cursor.bitmap.image1); SDL_free(didata); SDL_SetError("GF: Couldn't attach to display"); return -1; } /* Initialize status variables */ didata->layer_attached = SDL_FALSE; /* Attach to main display layer */ status = gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0); if (status != GF_ERR_OK) { /* Failed to attach to main layer */ SDL_free((void *) didata->cursor.cursor.bitmap.image0); SDL_free((void *) didata->cursor.cursor.bitmap.image1); SDL_free(didata); SDL_SetError ("GF: Couldn't attach to main layer, it could be busy"); return -1; } /* Mark main display layer is attached */ didata->layer_attached = SDL_TRUE; /* Set layer source and destination viewport */ gf_layer_set_src_viewport(didata->layer, 0, 0, current_mode.w - 1, current_mode.h - 1); gf_layer_set_dst_viewport(didata->layer, 0, 0, current_mode.w - 1, current_mode.h - 1); /* Create main visible on display surface */ status = gf_surface_create_layer(&didata->surface[0], &didata->layer, 1, 0, current_mode.w, current_mode.h, qnxgf_sdl_to_gf_pixelformat (current_mode.format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE | GF_SURFACE_CREATE_SHAREABLE); if (status != GF_ERR_OK) { gf_layer_disable(didata->layer); gf_layer_detach(didata->layer); didata->layer_attached = SDL_FALSE; SDL_free((void *) didata->cursor.cursor.bitmap.image0); SDL_free((void *) didata->cursor.cursor.bitmap.image1); SDL_free(didata); SDL_SetError("GF: Can't create main layer surface at init (%d)\n", status); return -1; } /* Set just created surface as main visible on the layer */ // gf_layer_set_surfaces(didata->layer, &didata->surface[0], 1); /* Update layer parameters */ status = gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE); if (status != GF_ERR_OK) { /* Free allocated surface */ gf_surface_free(didata->surface[0]); didata->surface[0] = NULL; /* Disable and detach from layer */ gf_layer_disable(didata->layer); gf_layer_detach(didata->layer); didata->layer_attached = SDL_FALSE; SDL_free((void *) didata->cursor.cursor.bitmap.image0); SDL_free((void *) didata->cursor.cursor.bitmap.image1); SDL_free(didata); SDL_SetError("GF: Can't update layer parameters\n"); return -1; } /* Enable layer in case if hardware supports layer enable/disable */ gf_layer_enable(didata->layer); /* Copy device name for each display */ SDL_strlcpy(didata->description, gfdata->gfdev_info.description, SDL_VIDEO_GF_DEVICENAME_MAX - 1); /* Search device capabilities and possible workarounds */ jt = 0; do { if (gf_devicename[jt].name == NULL) { break; } if (SDL_strncmp (gf_devicename[jt].name, didata->description, SDL_strlen(gf_devicename[jt].name)) == 0) { didata->caps = gf_devicename[jt].caps; } jt++; } while (1); /* Initialize display structure */ SDL_zero(display); display.desktop_mode = current_mode; display.current_mode = current_mode; display.driverdata = didata; didata->current_mode = current_mode; SDL_AddVideoDisplay(&display); /* Check for environment variables which could override some SDL settings */ didata->custom_refresh = 0; override = SDL_getenv("SDL_VIDEO_GF_REFRESH_RATE"); if (override != NULL) { if (SDL_sscanf(override, "%u", &didata->custom_refresh) != 1) { didata->custom_refresh = 0; } } /* Get all display modes for this display */ _this->current_display = it; qnxgf_getdisplaymodes(_this); } /* Restore default display */ _this->current_display = 0; /* Add GF renderer to SDL */ gf_addrenderdriver(_this); /* Add GF input devices */ status = gf_addinputdevices(_this); if (status != 0) { /* SDL error is set by gf_addinputdevices() function */ return -1; } /* video has been initialized successfully */ return 1; } void qnxgf_videoquit(_THIS) { SDL_DisplayData *didata = NULL; uint32_t it; /* Stop collecting mouse events */ hiddi_disable_mouse(); /* Delete GF input devices */ gf_delinputdevices(_this); /* SDL will restore old desktop mode on exit */ for (it = 0; it < _this->num_displays; it++) { didata = _this->displays[it].driverdata; /* Free cursor image */ if (didata->cursor.cursor.bitmap.image0 != NULL) { SDL_free((void *) didata->cursor.cursor.bitmap.image0); didata->cursor.cursor.bitmap.image0 = NULL; } if (didata->cursor.cursor.bitmap.image1 != NULL) { SDL_free((void *) didata->cursor.cursor.bitmap.image1); didata->cursor.cursor.bitmap.image1 = NULL; } /* Free main surface */ if (didata->surface[0] != NULL) { gf_surface_free(didata->surface[0]); didata->surface[0] = NULL; } /* Free back surface */ if (didata->surface[1] != NULL) { gf_surface_free(didata->surface[1]); didata->surface[1] = NULL; } /* Free second back surface */ if (didata->surface[2] != NULL) { gf_surface_free(didata->surface[2]); didata->surface[2] = NULL; } /* Detach layer before quit */ if (didata->layer_attached == SDL_TRUE) { /* Disable layer if hardware supports this */ gf_layer_disable(didata->layer); /* Detach from layer, free it for others */ gf_layer_detach(didata->layer); didata->layer = NULL; /* Mark it as detached */ didata->layer_attached = SDL_FALSE; } /* Detach from selected display */ gf_display_detach(didata->display); didata->display = NULL; } } void qnxgf_getdisplaymodes(_THIS) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_DisplayMode mode; gf_modeinfo_t modeinfo; uint32_t it = 0; uint32_t jt = 0; uint32_t kt = 0; int status; do { status = gf_display_query_mode(didata->display, it, &modeinfo); if (status == GF_ERR_OK) { /* Parsing current mode */ if ((modeinfo.flags & GF_MODE_GENERIC) == GF_MODE_GENERIC) { /* This mode is generic, so we can add to SDL our resolutions */ /* Only pixel format is fixed, refresh rate could be any */ jt = 0; do { if (generic_mode[jt].w == 0) { break; } /* Check if driver do not supports doublescan video modes */ if ((didata->caps & SDL_GF_LOWRESOLUTION) != SDL_GF_LOWRESOLUTION) { if (generic_mode[jt].w < 640) { jt++; continue; } } mode.w = generic_mode[jt].w; mode.h = generic_mode[jt].h; mode.refresh_rate = generic_mode[jt].refresh_rate; mode.format = qnxgf_gf_to_sdl_pixelformat(modeinfo.primary_format); mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); /* If mode is RGBA8888, add the same mode as RGBx888 */ if (modeinfo.primary_format == GF_FORMAT_BGRA8888) { mode.w = generic_mode[jt].w; mode.h = generic_mode[jt].h; mode.refresh_rate = generic_mode[jt].refresh_rate; mode.format = SDL_PIXELFORMAT_RGB888; mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); } /* If mode is RGBA1555, add the same mode as RGBx555 */ if (modeinfo.primary_format == GF_FORMAT_PACK_ARGB1555) { mode.w = generic_mode[jt].w; mode.h = generic_mode[jt].h; mode.refresh_rate = generic_mode[jt].refresh_rate; mode.format = SDL_PIXELFORMAT_RGB555; mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); } jt++; } while (1); } else { /* Add this display mode as is in case if it is non-generic */ /* But go through the each refresh rate, supported by gf */ jt = 0; do { if (modeinfo.refresh[jt] != 0) { mode.w = modeinfo.xres; mode.h = modeinfo.yres; mode.refresh_rate = modeinfo.refresh[jt]; mode.format = qnxgf_gf_to_sdl_pixelformat(modeinfo. primary_format); mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); /* If mode is RGBA8888, add the same mode as RGBx888 */ if (modeinfo.primary_format == GF_FORMAT_BGRA8888) { mode.w = modeinfo.xres; mode.h = modeinfo.yres; mode.refresh_rate = modeinfo.refresh[jt]; mode.format = SDL_PIXELFORMAT_RGB888; mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); } /* If mode is RGBA1555, add the same mode as RGBx555 */ if (modeinfo.primary_format == GF_FORMAT_PACK_ARGB1555) { mode.w = modeinfo.xres; mode.h = modeinfo.yres; mode.refresh_rate = modeinfo.refresh[jt]; mode.format = SDL_PIXELFORMAT_RGB555; mode.driverdata = NULL; SDL_AddDisplayMode(_this->current_display, &mode); } jt++; } else { break; } } while (1); } } else { if (status == GF_ERR_PARM) { /* out of available modes, all are listed */ break; } /* Error occured during mode listing */ break; } it++; } while (1); } int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode * mode) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; uint32_t refresh_rate = 0; int status; /* Current display dimensions and bpp are no more valid */ didata->current_mode.format = SDL_PIXELFORMAT_UNKNOWN; didata->current_mode.w = 0; didata->current_mode.h = 0; /* Check if custom refresh rate requested */ if (didata->custom_refresh != 0) { refresh_rate = didata->custom_refresh; } else { refresh_rate = mode->refresh_rate; } /* Check if SDL GF driver needs to find appropriate refresh rate itself */ if (refresh_rate == 0) { uint32_t it; SDL_DisplayMode tempmode; /* Clear display mode structure */ SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode)); tempmode.refresh_rate = 0x0000FFFF; /* Check if window width and height matches one of our modes */ for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) { if ((SDL_CurrentDisplay.display_modes[it].w == mode->w) && (SDL_CurrentDisplay.display_modes[it].h == mode->h) && (SDL_CurrentDisplay.display_modes[it].format == mode->format)) { /* Find the lowest refresh rate available */ if (tempmode.refresh_rate > SDL_CurrentDisplay.display_modes[it].refresh_rate) { tempmode = SDL_CurrentDisplay.display_modes[it]; } } } if (tempmode.refresh_rate != 0x0000FFFF) { refresh_rate = tempmode.refresh_rate; } else { /* Let video driver decide what to do with this */ refresh_rate = 0; } } /* Check if SDL GF driver needs to check custom refresh rate */ if (didata->custom_refresh != 0) { uint32_t it; SDL_DisplayMode tempmode; /* Clear display mode structure */ SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode)); tempmode.refresh_rate = 0x0000FFFF; /* Check if window width and height matches one of our modes */ for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) { if ((SDL_CurrentDisplay.display_modes[it].w == mode->w) && (SDL_CurrentDisplay.display_modes[it].h == mode->h) && (SDL_CurrentDisplay.display_modes[it].format == mode->format)) { /* Find the lowest refresh rate available */ if (tempmode.refresh_rate > SDL_CurrentDisplay.display_modes[it].refresh_rate) { tempmode = SDL_CurrentDisplay.display_modes[it]; } /* Check if requested refresh rate found */ if (refresh_rate == SDL_CurrentDisplay.display_modes[it].refresh_rate) { tempmode = SDL_CurrentDisplay.display_modes[it]; break; } } } if (tempmode.refresh_rate != 0x0000FFFF) { refresh_rate = tempmode.refresh_rate; } else { /* Let video driver decide what to do with this */ refresh_rate = 0; } } /* Free main surface */ if (didata->surface[0] != NULL) { gf_surface_free(didata->surface[0]); didata->surface[0] = NULL; } /* Free back surface */ if (didata->surface[1] != NULL) { gf_surface_free(didata->surface[1]); didata->surface[1] = NULL; } /* Free second back surface */ if (didata->surface[2] != NULL) { gf_surface_free(didata->surface[2]); didata->surface[2] = NULL; } /* Detach layer before switch to new graphics mode */ if (didata->layer_attached == SDL_TRUE) { /* Disable layer if hardware supports this */ gf_layer_disable(didata->layer); /* Detach from layer, free it for others */ gf_layer_detach(didata->layer); /* Mark it as detached */ didata->layer_attached = SDL_FALSE; } /* Set new display video mode */ status = gf_display_set_mode(didata->display, mode->w, mode->h, refresh_rate, qnxgf_sdl_to_gf_pixelformat(mode->format), 0); if (status != GF_ERR_OK) { /* Display mode/resolution switch has been failed */ SDL_SetError("GF: Mode is not supported by graphics driver"); return -1; } else { didata->current_mode = *mode; didata->current_mode.refresh_rate = refresh_rate; } /* Attach to main display layer */ status = gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0); if (status != GF_ERR_OK) { SDL_SetError("GF: Couldn't attach to main layer, it could be busy"); /* Failed to attach to main displayable layer */ return -1; } /* Mark main display layer is attached */ didata->layer_attached = SDL_TRUE; /* Set layer source and destination viewports */ gf_layer_set_src_viewport(didata->layer, 0, 0, mode->w - 1, mode->h - 1); gf_layer_set_dst_viewport(didata->layer, 0, 0, mode->w - 1, mode->h - 1); /* Create main visible on display surface */ status = gf_surface_create_layer(&didata->surface[0], &didata->layer, 1, 0, mode->w, mode->h, qnxgf_sdl_to_gf_pixelformat(mode->format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE | GF_SURFACE_CREATE_SHAREABLE); if (status != GF_ERR_OK) { gf_layer_disable(didata->layer); gf_layer_detach(didata->layer); didata->layer_attached = SDL_FALSE; SDL_SetError ("GF: Can't create main layer surface at modeswitch (%d)\n", status); return -1; } /* Set just created surface as main visible on the layer */ gf_layer_set_surfaces(didata->layer, &didata->surface[0], 1); /* Update layer parameters */ status = gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE); if (status != GF_ERR_OK) { /* Free main surface */ gf_surface_free(didata->surface[0]); didata->surface[0] = NULL; /* Detach layer */ gf_layer_disable(didata->layer); gf_layer_detach(didata->layer); didata->layer_attached = SDL_FALSE; SDL_SetError("GF: Can't update layer parameters\n"); return -1; } /* Restore cursor if it was visible */ if (didata->cursor_visible == SDL_TRUE) { gf_cursor_set(didata->display, 0, &didata->cursor); gf_cursor_enable(didata->display, 0); } /* Enable layer in case if hardware supports layer enable/disable */ gf_layer_enable(didata->layer); return 0; } int qnxgf_setdisplaypalette(_THIS, SDL_Palette * palette) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; /* QNX GF doesn't have support for global palette changing, but we */ /* could store it for usage in future */ /* Setting display palette operation has been failed */ return -1; } int qnxgf_getdisplaypalette(_THIS, SDL_Palette * palette) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; /* We can't provide current palette settings and looks like SDL */ /* do not call this function also, in such case this function returns -1 */ /* Getting display palette operation has been failed */ return -1; } int qnxgf_setdisplaygammaramp(_THIS, Uint16 * ramp) { SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; int status; /* Setup gamma ramp, for each color channel */ status = gf_display_set_color_lut16(didata->display, (uint16_t *) ramp, (uint16_t *) ramp + 256, (uint16_t *) ramp + 512); if (status != GF_ERR_OK) { /* Setting display gamma ramp operation has been failed */ return -1; } return 0; } int qnxgf_getdisplaygammaramp(_THIS, Uint16 * ramp) { /* TODO: We need to return previous gamma set */ /* Also we need some initial fake gamma to return */ /* Getting display gamma ramp operation has been failed */ return -1; } int qnxgf_createwindow(_THIS, SDL_Window * window) { SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_WindowData *wdata; int32_t status; /* QNX GF supports fullscreen window modes only */ if ((window->flags & SDL_WINDOW_FULLSCREEN) != SDL_WINDOW_FULLSCREEN) { uint32_t it; SDL_DisplayMode mode; /* Clear display mode structure */ SDL_memset(&mode, 0x00, sizeof(SDL_DisplayMode)); mode.refresh_rate = 0x0000FFFF; /* Check if window width and height matches one of our modes */ for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) { if ((SDL_CurrentDisplay.display_modes[it].w == window->w) && (SDL_CurrentDisplay.display_modes[it].h == window->h) && (SDL_CurrentDisplay.display_modes[it].format == SDL_CurrentDisplay.desktop_mode.format)) { /* Find the lowest refresh rate available */ if (mode.refresh_rate > SDL_CurrentDisplay.display_modes[it].refresh_rate) { mode = SDL_CurrentDisplay.display_modes[it]; } } } /* Check if end of display list has been reached */ if (mode.refresh_rate == 0x0000FFFF) { SDL_SetError("GF: Desired video mode is not supported"); /* Failed to create new window */ return -1; } else { /* Tell to the caller that mode will be fullscreen */ window->flags |= SDL_WINDOW_FULLSCREEN; /* Setup fullscreen mode, bpp used from desktop mode in this case */ status = qnxgf_setdisplaymode(_this, &mode); if (status != 0) { /* Failed to swith fullscreen video mode */ return -1; } } } /* Setup our own window decorations and states, which are depend on fullscreen mode */ window->flags |= SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_MAXIMIZED | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS; window->flags &= ~(SDL_WINDOW_RESIZABLE | SDL_WINDOW_MINIMIZED); /* Ignore any window position settings */ window->x = SDL_WINDOWPOS_UNDEFINED; window->y = SDL_WINDOWPOS_UNDEFINED; /* Allocate window internal data */ wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); if (wdata == NULL) { SDL_OutOfMemory(); return -1; } /* Setup driver data for this window */ window->driverdata = wdata; /* Check if window must support OpenGL ES rendering */ if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) { #if defined(SDL_VIDEO_OPENGL_ES) EGLBoolean initstatus; /* Mark this window as OpenGL ES compatible */ wdata->uses_gles = SDL_TRUE; /* Create connection to OpenGL ES */ if (gfdata->egldisplay == EGL_NO_DISPLAY) { gfdata->egldisplay = eglGetDisplay(gfdata->gfdev); if (gfdata->egldisplay == EGL_NO_DISPLAY) { SDL_SetError("GF: Can't get connection to OpenGL ES"); return -1; } /* Initialize OpenGL ES library, ignore EGL version */ initstatus = eglInitialize(gfdata->egldisplay, NULL, NULL); if (initstatus != EGL_TRUE) { SDL_SetError("GF: Can't init OpenGL ES library"); return -1; } } /* Increment GL ES reference count usage */ gfdata->egl_refcount++; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } /* Enable mouse event collecting */ hiddi_enable_mouse(); /* By default last created window got a input focus */ SDL_SetKeyboardFocus(0, window->id); SDL_SetMouseFocus(0, window->id); /* Window has been successfully created */ return 0; } int qnxgf_createwindowfrom(_THIS, SDL_Window * window, const void *data) { /* Failed to create window from another window */ return -1; } void qnxgf_setwindowtitle(_THIS, SDL_Window * window) { } void qnxgf_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon) { } void qnxgf_setwindowposition(_THIS, SDL_Window * window) { } void qnxgf_setwindowsize(_THIS, SDL_Window * window) { } void qnxgf_showwindow(_THIS, SDL_Window * window) { } void qnxgf_hidewindow(_THIS, SDL_Window * window) { } void qnxgf_raisewindow(_THIS, SDL_Window * window) { } void qnxgf_maximizewindow(_THIS, SDL_Window * window) { } void qnxgf_minimizewindow(_THIS, SDL_Window * window) { } void qnxgf_restorewindow(_THIS, SDL_Window * window) { } void qnxgf_setwindowgrab(_THIS, SDL_Window * window) { } void qnxgf_destroywindow(_THIS, SDL_Window * window) { SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; if (wdata != NULL) { #if defined(SDL_VIDEO_OPENGL_ES) /* Destroy OpenGL ES surface if it was created */ if (wdata->gles_surface != EGL_NO_SURFACE) { eglDestroySurface(gfdata->egldisplay, wdata->gles_surface); } /* Free any 3D target if it was created before */ if (wdata->target_created == SDL_TRUE) { gf_3d_target_free(wdata->target); wdata->target_created == SDL_FALSE; } gfdata->egl_refcount--; if (gfdata->egl_refcount == 0) { /* Terminate connection to OpenGL ES */ if (gfdata->egldisplay != EGL_NO_DISPLAY) { eglTerminate(gfdata->egldisplay); gfdata->egldisplay = EGL_NO_DISPLAY; } } #endif /* SDL_VIDEO_OPENGL_ES */ } } /*****************************************************************************/ /* SDL Window Manager function */ /*****************************************************************************/ SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) { /* QNX GF do not operates at window level, this means we are have no */ /* Window Manager available, no specific data in SDL_SysWMinfo too */ if (info->version.major <= SDL_MAJOR_VERSION) { return SDL_TRUE; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } /* Failed to get window manager information */ return SDL_FALSE; } /*****************************************************************************/ /* SDL OpenGL/OpenGL ES functions */ /*****************************************************************************/ int qnxgf_gl_loadlibrary(_THIS, const char *path) { #if defined(SDL_VIDEO_OPENGL_ES) /* Check if OpenGL ES library is specified for GF driver */ if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); if (path == NULL) { path = SDL_getenv("SDL_OPENGLES_LIBRARY"); } } /* Check if default library loading requested */ if (path == NULL) { /* Already linked with GF library which provides egl* subset of */ /* functions, use Common profile of OpenGL ES library by default */ path = "/usr/lib/libGLES_CM.so.1"; } /* Load dynamic library */ _this->gl_config.dll_handle = SDL_LoadObject(path); if (!_this->gl_config.dll_handle) { /* Failed to load new GL ES library */ SDL_SetError("GF: Failed to locate OpenGL ES library"); return -1; } /* Store OpenGL ES library path and name */ SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); /* New OpenGL ES library is loaded */ return 0; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } void * qnxgf_gl_getprocaddres(_THIS, const char *proc) { #if defined(SDL_VIDEO_OPENGL_ES) void *function_address; /* Try to get function address through the egl interface */ function_address = eglGetProcAddress(proc); if (function_address != NULL) { return function_address; } /* Then try to get function in the OpenGL ES library */ if (_this->gl_config.dll_handle) { function_address = SDL_LoadFunction(_this->gl_config.dll_handle, proc); if (function_address != NULL) { return function_address; } } /* Add emulated OpenGL ES 1.1 functions */ if (SDL_strcmp(proc, "glTexParameteri") == 0) { return glTexParameteri; } if (SDL_strcmp(proc, "glTexParameteriv") == 0) { return glTexParameteriv; } if (SDL_strcmp(proc, "glColor4ub") == 0) { return glColor4ub; } /* Failed to get GL ES function address pointer */ SDL_SetError("GF: Cannot locate OpenGL ES function name"); return NULL; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return NULL; #endif /* SDL_VIDEO_OPENGL_ES */ } void qnxgf_gl_unloadlibrary(_THIS) { #if defined(SDL_VIDEO_OPENGL_ES) /* Unload OpenGL ES library */ if (_this->gl_config.dll_handle) { SDL_UnloadObject(_this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; } #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return; #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window * window) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; SDL_DisplayData *didata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; EGLBoolean status; int32_t gfstatus; EGLint configs; uint32_t surfaces; uint32_t attr_pos; EGLint attr_value; EGLint cit; /* Choose buffeingr scheme */ if (!_this->gl_config.double_buffer) { surfaces = 1; } else { surfaces = 2; } /* If driver has no support of video memory allocation, then */ /* disable double buffering, use single buffer present copy */ if ((didata->caps & SDL_GF_VIDEOMEMORY) != SDL_GF_VIDEOMEMORY) { surfaces = 1; } /* Free main surface */ if (didata->surface[0] != NULL) { gf_surface_free(didata->surface[0]); didata->surface[0] = NULL; } /* Free back surface */ if (didata->surface[1] != NULL) { gf_surface_free(didata->surface[1]); didata->surface[1] = NULL; } /* Free second back surface */ if (didata->surface[2] != NULL) { gf_surface_free(didata->surface[2]); didata->surface[2] = NULL; } /* Detach layer before switch to new graphics mode */ if (didata->layer_attached == SDL_TRUE) { /* Disable layer if hardware supports this */ gf_layer_disable(didata->layer); /* Detach from layer, free it for others */ gf_layer_detach(didata->layer); /* Mark it as detached */ didata->layer_attached = SDL_FALSE; } /* Attach to main display layer */ gfstatus = gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0); if (gfstatus != GF_ERR_OK) { SDL_SetError("GF: Couldn't attach to main layer, it could be busy"); /* Failed to attach to main displayable layer */ return NULL; } /* Mark main display layer is attached */ didata->layer_attached = SDL_TRUE; /* Set layer source and destination viewport */ gf_layer_set_src_viewport(didata->layer, 0, 0, didata->current_mode.w - 1, didata->current_mode.h - 1); gf_layer_set_dst_viewport(didata->layer, 0, 0, didata->current_mode.w - 1, didata->current_mode.h - 1); /* Create main visible on display surface */ gfstatus = gf_surface_create_layer(&didata->surface[0], &didata->layer, 1, 0, didata->current_mode.w, didata->current_mode.h, qnxgf_sdl_to_gf_pixelformat(didata-> current_mode. format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE | GF_SURFACE_CREATE_SHAREABLE); if (gfstatus != GF_ERR_OK) { gf_layer_disable(didata->layer); gf_layer_detach(didata->layer); didata->layer_attached = SDL_FALSE; SDL_SetError("GF: Can't create main layer surface at glctx (%d)\n", gfstatus); return NULL; } /* Set just created surface as main visible on the layer */ // gf_layer_set_surfaces(didata->layer, &didata->surface[0], 1); if (surfaces > 1) { /* Create back display surface */ gfstatus = gf_surface_create_layer(&didata->surface[1], &didata->layer, 1, 0, didata->current_mode.w, didata->current_mode.h, qnxgf_sdl_to_gf_pixelformat(didata-> current_mode. format), NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE | GF_SURFACE_CREATE_SHAREABLE); if (gfstatus != GF_ERR_OK) { gf_surface_free(didata->surface[0]); gf_layer_disable(didata->layer); gf_layer_detach(didata->layer); didata->layer_attached = SDL_FALSE; SDL_SetError ("GF: Can't create main layer surface at glctx (%d)\n", gfstatus); return NULL; } } /* Update layer parameters */ gfstatus = gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE); if (gfstatus != GF_ERR_OK) { /* Free main and back surfaces */ gf_surface_free(didata->surface[1]); didata->surface[1] = NULL; gf_surface_free(didata->surface[0]); didata->surface[0] = NULL; /* Detach layer */ gf_layer_disable(didata->layer); gf_layer_detach(didata->layer); didata->layer_attached = SDL_FALSE; SDL_SetError("GF: Can't update layer parameters\n"); return NULL; } /* Enable layer in case if hardware supports layer enable/disable */ gf_layer_enable(didata->layer); /* Prepare attributes list to pass them to OpenGL ES */ attr_pos = 0; wdata->gles_attributes[attr_pos++] = EGL_NATIVE_VISUAL_ID; wdata->gles_attributes[attr_pos++] = qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format); wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size; wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size; wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size; wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; if (_this->gl_config.alpha_size) { wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size; } else { wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size; if (_this->gl_config.buffer_size) { wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; } if (_this->gl_config.stencil_size) { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; } /* Set number of samples in multisampling */ if (_this->gl_config.multisamplesamples) { wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; wdata->gles_attributes[attr_pos++] = _this->gl_config.multisamplesamples; } /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */ if (_this->gl_config.multisamplebuffers) { wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; wdata->gles_attributes[attr_pos++] = _this->gl_config.multisamplebuffers; } /* Finish attributes list */ wdata->gles_attributes[attr_pos] = EGL_NONE; /* Request first suitable framebuffer configuration */ status = eglChooseConfig(gfdata->egldisplay, wdata->gles_attributes, wdata->gles_configs, SDL_VIDEO_GF_OPENGLES_CONFS, &configs); if (status != EGL_TRUE) { SDL_SetError("GF: Can't find closest configuration for OpenGL ES"); return NULL; } /* Check if nothing has been found, try "don't care" settings */ if (configs == 0) { int32_t it; int32_t jt; static const GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE }; for (it = 0; it < 4; it++) { for (jt = 16; jt >= 0; jt--) { /* Don't care about color buffer bits, use what exist */ /* Replace previous data set with EGL_DONT_CARE */ attr_pos = 0; wdata->gles_attributes[attr_pos++] = EGL_NATIVE_VISUAL_ID; wdata->gles_attributes[attr_pos++] = qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format); wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; /* Try to find requested or smallest depth */ if (_this->gl_config.depth_size) { wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = depthbits[it]; } else { wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; } if (_this->gl_config.stencil_size) { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = jt; } else { wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; /* exit from stencil loop */ jt = 0; } /* Don't care about antialiasing */ wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; wdata->gles_attributes[attr_pos] = EGL_NONE; /* Request first suitable framebuffer configuration */ status = eglChooseConfig(gfdata->egldisplay, wdata->gles_attributes, wdata->gles_configs, SDL_VIDEO_GF_OPENGLES_CONFS, &configs); if (status != EGL_TRUE) { SDL_SetError ("GF: Can't find closest configuration for OpenGL ES"); return NULL; } if (configs != 0) { break; } } if (configs != 0) { break; } } /* No available configs */ if (configs == 0) { SDL_SetError("GF: Can't find any configuration for OpenGL ES"); return NULL; } } /* Initialize config index */ wdata->gles_config = 0; /* Now check each configuration to find out the best */ for (cit = 0; cit < configs; cit++) { uint32_t stencil_found; uint32_t depth_found; stencil_found = 0; depth_found = 0; if (_this->gl_config.stencil_size) { status = eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[cit], EGL_STENCIL_SIZE, &attr_value); if (status == EGL_TRUE) { if (attr_value != 0) { stencil_found = 1; } } } else { stencil_found = 1; } if (_this->gl_config.depth_size) { status = eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[cit], EGL_DEPTH_SIZE, &attr_value); if (status == EGL_TRUE) { if (attr_value != 0) { depth_found = 1; } } } else { depth_found = 1; } /* Exit from loop if found appropriate configuration */ if ((depth_found != 0) && (stencil_found != 0)) { break; } } /* If best could not be found, use first */ if (cit == configs) { cit = 0; } wdata->gles_config = cit; /* Create OpenGL ES context */ wdata->gles_context = eglCreateContext(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_NO_CONTEXT, NULL); if (wdata->gles_context == EGL_NO_CONTEXT) { SDL_SetError("GF: OpenGL ES context creation has been failed"); return NULL; } /* Free any 3D target if it was created before */ if (wdata->target_created == SDL_TRUE) { gf_3d_target_free(wdata->target); wdata->target_created == SDL_FALSE; } /* Create surface(s) target for OpenGL ES */ gfstatus = gf_3d_target_create(&wdata->target, didata->layer, &didata->surface[0], surfaces, didata->current_mode.w, didata->current_mode.h, qnxgf_sdl_to_gf_pixelformat(didata->current_mode. format)); if (gfstatus != GF_ERR_OK) { /* Destroy just created context */ eglDestroyContext(gfdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; /* Mark 3D target as unallocated */ wdata->target_created = SDL_FALSE; SDL_SetError("GF: OpenGL ES target could not be created"); return NULL; } else { wdata->target_created = SDL_TRUE; } /* Create target rendering surface on whole screen */ wdata->gles_surface = eglCreateWindowSurface(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], wdata->target, NULL); if (wdata->gles_surface == EGL_NO_SURFACE) { /* Destroy 3d target */ gf_3d_target_free(wdata->target); wdata->target_created = SDL_FALSE; /* Destroy OpenGL ES context */ eglDestroyContext(gfdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; SDL_SetError("GF: OpenGL ES surface could not be created"); return NULL; } /* Make just created context current */ status = eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); if (status != EGL_TRUE) { /* Destroy OpenGL ES surface */ eglDestroySurface(gfdata->egldisplay, wdata->gles_surface); /* Destroy 3d target */ gf_3d_target_free(wdata->target); wdata->target_created = SDL_FALSE; /* Destroy OpenGL ES context */ eglDestroyContext(gfdata->egldisplay, wdata->gles_context); wdata->gles_context = EGL_NO_CONTEXT; /* Failed to set current GL ES context */ SDL_SetError("GF: Can't set OpenGL ES context on creation"); return NULL; } /* Setup into SDL internals state of OpenGL ES: */ /* it is accelerated or not */ if ((didata->caps & SDL_GF_ACCELERATED_3D) == SDL_GF_ACCELERATED_3D) { _this->gl_config.accelerated = 1; } else { _this->gl_config.accelerated = 0; } /* Always clear stereo enable, since OpenGL ES do not supports stereo */ _this->gl_config.stereo = 0; /* Get back samples and samplebuffers configurations. Rest framebuffer */ /* parameters could be obtained through the OpenGL ES API */ status = eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_SAMPLES, &attr_value); if (status == EGL_TRUE) { _this->gl_config.multisamplesamples = attr_value; } status = eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_SAMPLE_BUFFERS, &attr_value); if (status == EGL_TRUE) { _this->gl_config.multisamplebuffers = attr_value; } /* Get back stencil and depth buffer sizes */ status = eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_DEPTH_SIZE, &attr_value); if (status == EGL_TRUE) { _this->gl_config.depth_size = attr_value; } status = eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_STENCIL_SIZE, &attr_value); if (status == EGL_TRUE) { _this->gl_config.stencil_size = attr_value; } /* Restore cursor if it was visible */ if (didata->cursor_visible == SDL_TRUE) { gf_cursor_set(didata->display, 0, &didata->cursor); gf_cursor_enable(didata->display, 0); } /* GL ES context was successfully created */ return wdata->gles_context; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return NULL; #endif /* SDL_VIDEO_OPENGL_ES */ } int qnxgf_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata; EGLBoolean status; if ((window == NULL) && (context == NULL)) { status = eglMakeCurrent(gfdata->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (status != EGL_TRUE) { /* Failed to set current GL ES context */ SDL_SetError("GF: Can't set OpenGL ES context"); return -1; } } else { wdata = (SDL_WindowData *) window->driverdata; status = eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); if (status != EGL_TRUE) { /* Failed to set current GL ES context */ SDL_SetError("GF: Can't set OpenGL ES context"); return -1; } } return 0; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } int qnxgf_gl_setswapinterval(_THIS, int interval) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; EGLBoolean status; /* Check if OpenGL ES connection has been initialized */ if (gfdata->egldisplay != EGL_NO_DISPLAY) { /* Set swap OpenGL ES interval */ status = eglSwapInterval(gfdata->egldisplay, interval); if (status == EGL_TRUE) { /* Return success to upper level */ gfdata->swapinterval = interval; return 0; } } /* Failed to set swap interval */ SDL_SetError("GF: Cannot set swap interval"); return -1; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } int qnxgf_gl_getswapinterval(_THIS) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; /* Return default swap interval value */ return gfdata->swapinterval; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return -1; #endif /* SDL_VIDEO_OPENGL_ES */ } void qnxgf_gl_swapwindow(_THIS, SDL_Window * window) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; /* Finish all drawings */ glFinish(); /* Swap buffers */ eglSwapBuffers(gfdata->egldisplay, wdata->gles_surface); #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return; #endif /* SDL_VIDEO_OPENGL_ES */ } void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context) { #if defined(SDL_VIDEO_OPENGL_ES) SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata; EGLBoolean status; /* Check if OpenGL ES connection has been initialized */ if (gfdata->egldisplay != EGL_NO_DISPLAY) { if (context != EGL_NO_CONTEXT) { status = eglDestroyContext(gfdata->egldisplay, context); if (status != EGL_TRUE) { /* Error during OpenGL ES context destroying */ SDL_SetError("GF: OpenGL ES context destroy error"); return; } } } return; #else SDL_SetError("GF: OpenGL ES support is not compiled in"); return; #endif /* SDL_VIDEO_OPENGL_ES */ } /*****************************************************************************/ /* SDL Event handling function */ /*****************************************************************************/ void qnxgf_pumpevents(_THIS) { } /*****************************************************************************/ /* SDL screen saver related functions */ /*****************************************************************************/ void qnxgf_suspendscreensaver(_THIS) { /* There is no screensaver in pure console, it may exist when running */ /* GF under Photon, but I do not know, how to disable screensaver */ } /* vi: set ts=4 sw=4 expandtab: */