view src/video/gem/SDL_gemwindow.h @ 3262:e3d33bd599eb

Stefan Ullinger Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 19 Sep 2009 04:43:41 +0000
parents 99210400e8b9
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_gemwindow_h
#define _SDL_gemwindow_h

typedef struct
{
    SDL_WindowID windowID;
    struct SDL_VideoData *videodata;
} SDL_WindowData;

extern int GEM_CreateWindow(_THIS, SDL_Window * window);
extern int GEM_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
extern void GEM_SetWindowTitle(_THIS, SDL_Window * window);
extern void GEM_SetWindowPosition(_THIS, SDL_Window * window);
extern void GEM_SetWindowSize(_THIS, SDL_Window * window);
extern void GEM_ShowWindow(_THIS, SDL_Window * window);
extern void GEM_HideWindow(_THIS, SDL_Window * window);
extern void GEM_RaiseWindow(_THIS, SDL_Window * window);
extern void GEM_MaximizeWindow(_THIS, SDL_Window * window);
extern void GEM_MinimizeWindow(_THIS, SDL_Window * window);
extern void GEM_RestoreWindow(_THIS, SDL_Window * window);
extern void GEM_SetWindowGrab(_THIS, SDL_Window * window);
extern void GEM_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool GEM_GetWindowWMInfo(_THIS, SDL_Window * window,
                                    struct SDL_SysWMinfo *info);

#endif /* _SDL_gemwindow_h */

/* vi: set ts=4 sw=4 expandtab: */