Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemvideo.h @ 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_gemvideo_h #define _SDL_gemvideo_h #include "../SDL_sysvideo.h" #include "SDL_gemevents.h" #include "SDL_gemkeyboard.h" #include "SDL_gemmodes.h" #include "SDL_gemmouse.h" #include "SDL_gemwindow.h" /* Private display data */ typedef struct { int mouse; int keyboard; /* VDI infos */ short vdi_handle; /* workstation handle */ /* AES infos */ int wfeatures; /* window features */ } SDL_VideoData; #endif /* _SDL_gemvideo_h */ /* vi: set ts=4 sw=4 expandtab: */