view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/TemplateInfo.plist @ 3262:e3d33bd599eb

Stefan Ullinger Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 19 Sep 2009 04:43:41 +0000
parents d63e9f5944ae
children
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{
	FilesToRename = {
		"SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
	};
	FilesToMacroExpand = (
		"ÇPROJECTNAMEÈ_Prefix.pch",
		"Info.plist",
		"English.lproj/InfoPlist.strings",
		"MyController.h",
		"MyController.m",
		"MyCustomView.h",
		"MyCustomView.m",
		"MyCustomWindow.h",
		"MyCustomWindow.m",
	);
	Description = "This project builds an SDL-based application that draws into a custom Cocoa window and view and interfaces with native Cocoa widgets.";
}