Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/SDLCustomCocoaApp.xcodeproj/TemplateInfo.plist @ 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | d63e9f5944ae |
children |
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{ FilesToRename = { "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; }; FilesToMacroExpand = ( "ÇPROJECTNAMEÈ_Prefix.pch", "Info.plist", "English.lproj/InfoPlist.strings", "MyController.h", "MyController.m", "MyCustomView.h", "MyCustomView.m", "MyCustomWindow.h", "MyCustomWindow.m", ); Description = "This project builds an SDL-based application that draws into a custom Cocoa window and view and interfaces with native Cocoa widgets."; }