Mercurial > sdl-ios-xcode
view docs/man3/SDL_keysym.3 @ 1019:e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
From: Hayashi Naoyuki
Subject: SDL patch for Tru64 UNIX 4.0X
SDL-1.2.8 support only Tru64 5.X.
This patch is for Tru64 UNIX 4.X.(tested on Tru64 UNIX 4.0G and 5.1B)
SDL-1.2.8/configure.in:
ld doesn't accept -pthread option.
cc -pthread has same effect as -D_REENTRANT when compiling,
and has same effect as -lpthread -lexc when linking.
SDL-1.2.8/include/begin_code.h:
Old Compaq C Compiler accept not inline but __inline.
SDL-1.2.8/src/audio/SDL_mixer_MMX.c:
SDL-1.2.8/src/audio/SDL_mixer_MMX.h:
Old Compaq C Compiler doesn't accept //.
SDL-1.2.8/src/cdrom/osf/SDL_syscdrom.c:
When becoming Tru64 v5.0 from Tru64 v4.0,
the arrangement of the cd-rom device was changed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 02 Jan 2005 05:05:21 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_keysym\- Keysym structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBscancode\fR Hardware specific scancode .TP 20 \fBsym\fR SDL virtual keysym .TP 20 \fBmod\fR Current key modifiers .TP 20 \fBunicode\fR Translated character .SH "DESCRIPTION" .PP The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. .PP The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: .PP .nf \f(CW\&. \&. while(SDL_PollEvent(&event)){ switch(event\&.type){ case SDL_KEYDOWN: if(event\&.key\&.keysym\&.sym==SDLK_LEFT) move_left(); break; \&. \&. \&. } } \&. \&.\fR .fi .PP \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: .PP .nf \f(CWchar ch; if ( (keysym\&.unicode & 0xFF80) == 0 ) { ch = keysym\&.unicode & 0x7F; } else { printf("An International Character\&. "); }\fR .fi .PP UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. .SH "SEE ALSO" .PP \fI\fBSDLKey\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00