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Date: Fri, 31 Dec 2004 04:14:09 +0900 From: Hayashi Naoyuki Subject: SDL patch for Tru64 UNIX 4.0X SDL-1.2.8 support only Tru64 5.X. This patch is for Tru64 UNIX 4.X.(tested on Tru64 UNIX 4.0G and 5.1B) SDL-1.2.8/configure.in: ld doesn't accept -pthread option. cc -pthread has same effect as -D_REENTRANT when compiling, and has same effect as -lpthread -lexc when linking. SDL-1.2.8/include/begin_code.h: Old Compaq C Compiler accept not inline but __inline. SDL-1.2.8/src/audio/SDL_mixer_MMX.c: SDL-1.2.8/src/audio/SDL_mixer_MMX.h: Old Compaq C Compiler doesn't accept //. SDL-1.2.8/src/cdrom/osf/SDL_syscdrom.c: When becoming Tru64 v5.0 from Tru64 v4.0, the arrangement of the cd-rom device was changed.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 02 Jan 2005 05:05:21 +0000
parents 74212992fb08
children 14717b52abc0
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<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
<HTML
><HEAD
><TITLE
>Introduction</TITLE
>
</HEAD
><BODY
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TEXT="#000000"
LINK="#0000ee"
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ALINK="#ff0000"
><DIV
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>
<HR
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WIDTH="100%"></DIV
><DIV
CLASS="PREFACE"
><H1
><A
NAME="AEN8"
>Introduction</A
></H1
><P
>This library is designed to make it easy to write games that run on Linux,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application.  This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.</P
><P
>The library is loaded as a dynamically linked library on its native
platform, and is currently compiled natively for Linux, compiled for
Win32 using a Linux hosted GCC
<A
HREF="http://www.libsdl.org/Xmingw32/"
TARGET="_top"
>cross-compilation</A
>
environment, and compiled using the EGCS C++ compiler under BeOS.</P
><P
>An introduction to SDL can be found online at:
<A
HREF="http://www.libsdl.org/intro/toc.html"
TARGET="_top"
>http://www.libsdl.org/intro/</A
>&#13;</P
><P
>There are code examples on each of the main library pages, and there are
fully fleshed example C++ classes and programs in the examples archive,
available on the
<A
HREF="http://www.libsdl.org/download.html"
TARGET="_top"
>SDL download page</A
>.</P
><P
>For an introduction to basic multi-media programming concepts, you might try
some of the following links:
<P
></P
><UL
><LI
><P
><A
HREF="http://www.ziron.com/links/"
TARGET="_top"
>Game Programming Links</A
></P
></LI
><LI
><P
><A
HREF="http://developer.dungeon-crawl.com/"
TARGET="_top"
>Game Developer Search Engine</A
></P
></LI
></UL
></P
><P
>Enjoy!</P
><P
>&nbsp;&nbsp;&nbsp; Sam Lantinga
<TT
CLASS="EMAIL"
>&#60;<A
HREF="mailto:slouken@libsdl.org"
><A
HREF="mailto:slouken@libsdl.org"
TARGET="_top"
>slouken@libsdl.org</A
></A
>&#62;</TT
></P
>
<P>
<br><br><HR>
<H1>Table of Contents</H1>
<UL>
<LI><A HREF="html/index.html">Full Table of Contents</A></LI>
<LI><A HREF="html/guide.html">The SDL Guide</A></LI>
<LI><A HREF="html/reference.html">The SDL Reference</A></LI>
<UL>
<LI><A HREF="html/general.html">Initialization</A></LI>
<LI><A HREF="html/video.html">Video</A></LI>
<LI><A HREF="html/wm.html">Window Manager</A></LI>
<LI><A HREF="html/event.html">Event Handling</A></LI>
<LI><A HREF="html/joystick.html">Joystick</A></LI>
<LI><A HREF="html/audio.html">Audio</A></LI>
<LI><A HREF="html/cdrom.html">CDROM</A></LI>
<LI><A HREF="html/thread.html">Threads</A></LI>
<LI><A HREF="html/time.html">Timers</A></LI>
</UL>
</UL>
</DIV
></BODY
></HTML
>