Mercurial > sdl-ios-xcode
view docs/html/sdlpauseaudio.html @ 1019:e3b3130f3af8
Date: Fri, 31 Dec 2004 04:14:09 +0900
From: Hayashi Naoyuki
Subject: SDL patch for Tru64 UNIX 4.0X
SDL-1.2.8 support only Tru64 5.X.
This patch is for Tru64 UNIX 4.X.(tested on Tru64 UNIX 4.0G and 5.1B)
SDL-1.2.8/configure.in:
ld doesn't accept -pthread option.
cc -pthread has same effect as -D_REENTRANT when compiling,
and has same effect as -lpthread -lexc when linking.
SDL-1.2.8/include/begin_code.h:
Old Compaq C Compiler accept not inline but __inline.
SDL-1.2.8/src/audio/SDL_mixer_MMX.c:
SDL-1.2.8/src/audio/SDL_mixer_MMX.h:
Old Compaq C Compiler doesn't accept //.
SDL-1.2.8/src/cdrom/osf/SDL_syscdrom.c:
When becoming Tru64 v5.0 from Tru64 v4.0,
the arrangement of the cd-rom device was changed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 02 Jan 2005 05:05:21 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_PauseAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_OpenAudio" HREF="sdlopenaudio.html"><LINK REL="NEXT" TITLE="SDL_GetAudioStatus" HREF="sdlgetaudiostatus.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlopenaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLPAUSEAUDIO" ></A >SDL_PauseAudio</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6765" ></A ><H2 >Name</H2 >SDL_PauseAudio -- Pauses and unpauses the audio callback processing</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6768" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6769" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_PauseAudio</B ></CODE >(int pause_on);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6775" ></A ><H2 >Description</H2 ><P >This function pauses and unpauses the audio callback processing. It should be called with <TT CLASS="PARAMETER" ><I >pause_on</I ></TT >=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6779" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetaudiostatus.html" ><TT CLASS="FUNCTION" >SDL_GetAudioStatus</TT ></A >, <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlopenaudio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_OpenAudio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetAudioStatus</TD ></TR ></TABLE ></DIV ></BODY ></HTML >