view src/video/gem/SDL_gemmouse.c @ 2750:e3affc66d963

Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
author Darren Alton <dalton@stevens.edu>
date Sat, 06 Sep 2008 04:31:34 +0000
parents f54670a477bb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_gemvideo.h"

#include "../../events/SDL_mouse_c.h"

void
GEM_InitMouse(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_Mouse mouse;

    SDL_zero(mouse);
    data->mouse = SDL_AddMouse(&mouse, -1);
}

void
GEM_QuitMouse(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    SDL_DelMouse(data->mouse);
}

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