Mercurial > sdl-ios-xcode
view src/main/win32/version.rc @ 2750:e3affc66d963
Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 06 Sep 2008 04:31:34 +0000 |
parents | fdadda42d4d4 |
children | 99210400e8b9 |
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#include "winresrc.h" LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,3,0,0 PRODUCTVERSION 1,3,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS 0x40004L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "SDL\0" VALUE "FileVersion", "1, 3, 0, 0\0" VALUE "InternalName", "SDL\0" VALUE "LegalCopyright", "Copyright © 2007 Sam Lantinga\0" VALUE "OriginalFilename", "SDL.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" VALUE "ProductVersion", "1, 3, 0, 0\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END