view docs/man3/SDL_JoystickGetButton.3 @ 2750:e3affc66d963

Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
author Darren Alton <dalton@stevens.edu>
date Sat, 06 Sep 2008 04:31:34 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_JoystickGetButton" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickGetButton \- Get the current state of a given button on a given joystick
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_JoystickGetButton\fP\fR(\fBSDL_Joystick *joystick, int button\fR);
.SH "DESCRIPTION"
.PP
SDL_JoystickGetButton returns the current state of the given \fBbutton\fR on the given \fBjoystick\fR\&.
.SH "RETURN VALUE"
.PP
\fB1\fR if the button is pressed\&. Otherwise, \fB0\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickNumButtons\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00