view docs/man3/SDL_GL_GetAttribute.3 @ 2750:e3affc66d963

Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
author Darren Alton <dalton@stevens.edu>
date Sat, 06 Sep 2008 04:31:34 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
line source

.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
.SH "DESCRIPTION"
.PP
Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01