Mercurial > sdl-ios-xcode
view docs/man3/SDL_Delay.3 @ 2750:e3affc66d963
Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Sat, 06 Sep 2008 04:31:34 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Delay \- Wait a specified number of milliseconds before returning\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR); .SH "DESCRIPTION" .PP Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&. .PP .RS \fBNote: .PP Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_AddTimer\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01