view docs/man3/SDL_CondBroadcast.3 @ 2750:e3affc66d963

Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
author Darren Alton <dalton@stevens.edu>
date Sat, 06 Sep 2008 04:31:34 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_CondBroadcast" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CondBroadcast \- Restart all threads waiting on a condition variable
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBint \fBSDL_CondBroadcast\fP\fR(\fBSDL_cond *cond\fR);
.SH "DESCRIPTION"
.PP
Restarts all threads that are waiting on the condition variable, \fBcond\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CondSignal\fP\fR, \fI\fBSDL_CondWait\fP\fR 
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00