Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDStop.3 @ 2750:e3affc66d963
Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 06 Sep 2008 04:31:34 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_CDStop" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_CDStop \- Stops a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDStop\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Stops play on the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59