Mercurial > sdl-ios-xcode
view Xcode/SDL/SDL.xcodeproj/project.pbxproj @ 2783:e33ad7ebb7eb
Fixed Direct3D rendering
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Nov 2008 00:29:44 +0000 |
parents | 4868c0df2e83 |
children | 4cecb110195d |
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However, rather than deleting the SDKROOT_ppc entry entirely, we have mapped it to 10.4u in case we decide we need to change this setting.\n\nTo use Altivec or SSE, we needed architecture specific flags:\nOTHER_CFLAGS_ppc\nOTHER_CFLAGS_i386\nOTHER_CFLAGS=$(OTHER_CFLAGS_($CURRENT_ARCH))\n\nThe general OTHER_CFLAGS needed to be manually mapped to architecture specific options because Xcode didn't do this automatically for us.\n\n\n"; name = SDLFramework; sourceTree = "<group>"; }; 089C1665FE841158C02AAC07 /* Resources */ = { isa = PBXGroup; children = ( ); name = Resources; sourceTree = "<group>"; }; 08FB77ACFE841707C02AAC07 /* Library Source */ = { isa = PBXGroup; children = ( 0153832C006D78D67F000001 /* audio */, 083E4892006D86FF7F000001 /* cdrom */, B24DA50105A88D52006B9F1C /* cpuinfo */, 01538367006D79147F000001 /* events */, 01538376006D79307F000001 /* file */, 672FFFDD0E368886005A6914 /* haptic */, 083E489A006D88D97F000001 /* joystick */, 00162D7509BD217B0037C8D0 /* loadso */, 00162D6309BD214E0037C8D0 /* stdlib */, 01538379006D79737F000001 /* thread */, 01538391006D79BC7F000001 /* timer */, 015383BE006D7A567F000001 /* video */, 01538438006D7D947F000001 /* SDL_error.c */, 01538439006D7D947F000001 /* SDL_fatal.c */, 0153843C006D7D947F000001 /* SDL.c */, F317F44C0C789F2600411C95 /* SDL_compat.c */, ); 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Thus this development package won't \n## actually contain any direct framework elements.\n#/Developer/Tools/CpMac -r build/SDL.framework build/pkg-tmp/\n\n# copy in some files they might want around...\ncp ../../docs.html build/pkg-tmp\ncp -r ../../docs build/pkg-tmp\n#cp -r ../../src/main/macosx build/pkg-tmp/\n#rm -rf build/pkg-tmp/main/exports\ncp -r \"../Project Stationary\" build/pkg-tmp/\ncp \"pkg-support/Readme SDL Developer.txt\" build/pkg-tmp/\n#cp \"../uninstall.csh\" build/pkg-tmp/\n\n## We shouldn't have any framework stuff to deal with now\n# clean up the framework, remove extra files\n# rm -rf build/pkg-tmp/SDL.framework/Resources/pbdevelopment.plist\n\n# remove the .DS_Store file to keep tool from crapping out\nfind pkg-support -name \".DS_Store\" -exec rm -rf \"{}\" \";\" \n\n# create the .pkg\n../package build/pkg-tmp pkg-support/SDL-devel.info -d build -r pkg-support/devel-resources \n#\"/Developer/Applications/Utilities/PackageMaker.app/Contents/MacOS/PackageMaker\" -build -p build/ -f build/pkg-tmp -r pkg-support/devel-resources -i Info.plist -d Description.plist\n\n# create install scripts\nDIR=build/SDL-devel.pkg/\ncp $DIR/install.sh $DIR/SDL-devel.post_install\nmv $DIR/install.sh $DIR/SDL-devel.post_upgrade\n\n# add execute flag to scripts\nchmod 755 $DIR/SDL-devel.post_install $DIR/SDL-devel.post_upgrade\n\n# remove temporary files\n#rm -rf build/pkg-tmp\n\n# compress\n(cd build; gnutar -zcvf SDL-devel.pkg.tar.gz SDL-devel.pkg)"; files = ( ); runOnlyForDeploymentPostprocessing = 0; shellPath = /bin/sh; shellScript = "# make a directory to hold the stuff we're going to package up\nmkdir -p build/devel-extras-tmp\nmkdir -p build/devel-extras-tmp/Documentation\nmkdir -p build/devel-extras-tmp/SDLMain\nmkdir -p build/devel-extras-tmp/SDLMain/NIBless\nmkdir -p build/devel-extras-tmp/SDLMain/CocoaMenus\nmkdir -p build/devel-extras-tmp/SDLMain/CustomView\n\n# copy the docs\ncp ../../docs.html build/devel-extras-tmp/Documentation\ncp -r ../../docs build/devel-extras-tmp/Documentation\n\n# copy the Xcode Project user templates\ncp -r \"../TemplatesForProjectBuilder\" build/devel-extras-tmp/\ncp -r \"../TemplatesForXcode\" build/devel-extras-tmp/\ncp \"pkg-support/Readme SDL Developer.txt\" build/devel-extras-tmp/\n\n# readme file\n#cp pkg-support/resources/ReadMe.txt build/devel-extras-tmp\n\n#cp pkg-support/resources/UniversalBinaryNotes.rtf build/devel-extras-tmp\n\n# Copy the devel-lite stuff just in case the user didn't notice it in the main package\n# I should copy all the different SDLMain versions (and nibs) instead.\n# I'm assuming the default is the same as the SDL App and SDL/OpenGL templates\n\ncp pkg-support/resources/ReadMeDevLite.txt build/devel-extras-tmp/SDLMain/NIBless\ncp ../../src/main/macosx/SDLMain.h build/devel-extras-tmp/SDLMain/NIBless\ncp ../../src/main/macosx/SDLMain.m build/devel-extras-tmp/SDLMain/NIBless\n\n# Nib stuff from SDL-Cocoa App\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/SDLMain.h\" build/devel-extras-tmp/SDLMain/CocoaMenus\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/SDLMain.m\" build/devel-extras-tmp/SDLMain/CocoaMenus\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib\" build/devel-extras-tmp/SDLMain/CocoaMenus\n\n# Nib stuff from SDL-Custom\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyController.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyController.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.m\" build/devel-extras-tmp/SDLMain/CustomView\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib\" build/devel-extras-tmp/SDLMain/CustomView\n\n\n# Copy precompiled libSDLmain.a's here??? 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