Mercurial > sdl-ios-xcode
view src/video/SDL_rect.c @ 2364:e321b52dee8f gsoc2008_iphone
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
There is currently no audio recording support -- my iPod Touch doesn't have a microphone to test this with.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 17:53:54 +0000 |
parents | 12ea0fdc0df2 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_rect_c.h" SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) { int Amin, Amax, Bmin, Bmax; /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if (Bmin > Amin) Amin = Bmin; if (Bmax < Amax) Amax = Bmax; if (Amax <= Amin) return SDL_FALSE; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if (Bmin > Amin) Amin = Bmin; if (Bmax < Amax) Amax = Bmax; if (Amax <= Amin) return SDL_FALSE; return SDL_TRUE; } SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) { int Amin, Amax, Bmin, Bmax; /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if (Bmin > Amin) Amin = Bmin; result->x = Amin; if (Bmax < Amax) Amax = Bmax; result->w = Amax - Amin; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if (Bmin > Amin) Amin = Bmin; result->y = Amin; if (Bmax < Amax) Amax = Bmax; result->h = Amax - Amin; return !SDL_RectEmpty(result); } void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) { int Amin, Amax, Bmin, Bmax; /* Horizontal union */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if (Bmin < Amin) Amin = Bmin; result->x = Amin; if (Bmax > Amax) Amax = Bmax; result->w = Amax - Amin; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if (Bmin < Amin) Amin = Bmin; result->y = Amin; if (Bmax > Amax) Amax = Bmax; result->h = Amax - Amin; } void SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect) { SDL_DirtyRect *dirty; /* FIXME: At what point is this optimization too expensive? */ for (dirty = list->list; dirty; dirty = dirty->next) { if (SDL_HasIntersection(&dirty->rect, rect)) { SDL_UnionRect(&dirty->rect, rect, &dirty->rect); return; } } if (list->free) { dirty = list->free; list->free = dirty->next; } else { dirty = (SDL_DirtyRect *) SDL_malloc(sizeof(*dirty)); if (!dirty) { return; } } dirty->rect = *rect; dirty->next = list->list; list->list = dirty; } void SDL_ClearDirtyRects(SDL_DirtyRectList * list) { SDL_DirtyRect *prev, *curr; /* Skip to the end of the free list */ prev = NULL; for (curr = list->free; curr; curr = curr->next) { prev = curr; } /* Add the list entries to the end */ if (prev) { prev->next = list->list; } else { list->free = list->list; } list->list = NULL; } void SDL_FreeDirtyRects(SDL_DirtyRectList * list) { while (list->list) { SDL_DirtyRect *elem = list->list; list->list = elem->next; SDL_free(elem); } while (list->free) { SDL_DirtyRect *elem = list->free; list->free = elem->next; SDL_free(elem); } } /* vi: set ts=4 sw=4 expandtab: */