view src/cdrom/macosx/CDPlayer.h @ 2364:e321b52dee8f gsoc2008_iphone

These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!) There is currently no audio recording support -- my iPod Touch doesn't have a microphone to test this with.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 17:53:54 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __CDPlayer__H__
#define __CDPlayer__H__ 1

#include <string.h>

#include <Carbon/Carbon.h>
#include <CoreFoundation/CoreFoundation.h>
#include <AudioUnit/AudioUnit.h>

#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"

#ifdef __cplusplus
extern "C"
{
#endif

    typedef void (*CDPlayerCompletionProc) (SDL_CD * cdrom);

    void Lock();

    void Unlock();

    int LoadFile(const FSRef * ref, int startFrame, int endFrame);      /* pass -1 to do nothing */

    int ReleaseFile();

    int PlayFile();

    int PauseFile();

    void SetCompletionProc(CDPlayerCompletionProc proc, SDL_CD * cdrom);

    int ReadTOCData(FSVolumeRefNum theVolume, SDL_CD * theCD);

    int ListTrackFiles(FSVolumeRefNum theVolume, FSRef * trackFiles,
                       int numTracks);

    int DetectAudioCDVolumes(FSVolumeRefNum * volumes, int numVolumes);

    int GetCurrentFrame();

#ifdef __cplusplus
};
#endif

#endif /* __CD_Player__H__ */
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