Mercurial > sdl-ios-xcode
view src/power/nds/SDL_syspower.c @ 4441:e3033ab628a1
Fixed bug 978
Yann Leprince 2010-03-31 11:07:53 PDT
Please add a #serial line as below to sdl.m4 and increase the serial number
with each revision of this file. This allows using aclocal --install, thereby
enabling automatic updating of sdl.m4 in SDL-based packages that distribute it.
# serial 1
The complete documentation and rationale for #serial can be found in the
Automake documentation:
<http://www.gnu.org/software/automake/manual/html_node/Serials.html>.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 23 Apr 2010 02:19:34 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_POWER_DISABLED #ifdef SDL_POWER_NINTENDODS #include "SDL_power.h" SDL_bool SDL_GetPowerInfo_NintendoDS(SDL_PowerState * state, int *seconds, int *percent) { /* !!! FIXME: write me. */ *state = SDL_POWERSTATE_UNKNOWN; *percent = -1; *seconds = -1; return SDL_TRUE; /* always the definitive answer on Nintendo DS. */ } #endif /* SDL_POWER_NINTENDODS */ #endif /* SDL_POWER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */