Mercurial > sdl-ios-xcode
view TODO @ 4441:e3033ab628a1
Fixed bug 978
Yann Leprince 2010-03-31 11:07:53 PDT
Please add a #serial line as below to sdl.m4 and increase the serial number
with each revision of this file. This allows using aclocal --install, thereby
enabling automatic updating of sdl.m4 in SDL-based packages that distribute it.
# serial 1
The complete documentation and rationale for #serial can be found in the
Automake documentation:
<http://www.gnu.org/software/automake/manual/html_node/Serials.html>.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 23 Apr 2010 02:19:34 -0700 |
parents | 6604099437ac |
children | 0bfda420c936 |
line wrap: on
line source
1.3 release checklist: * http://wiki.libsdl.org/moin.cgi/Roadmap * See why windows are being rearranged. Is the shield window not up? * Make sure you can create and show a fullscreen window in one step * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) * Write automated test case for multi-draw APIs * Make sure you can build SDL without the renderer to slim it down a bunch * Implement assertion code on iPhone * Add __WINDOWS__ in addition to __WIN32__ * Check 1.2 revisions: 3554 - Need to resolve semantics for locking keys on different platforms 4874 - Do we want screen rotation? At what level? 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly 4865 - See if this is still needed (mouse coordinate clamping) 4866 - See if this is still needed (blocking window repositioning)