view docs/html/time.html @ 1078:e2ef6b7001fd

Patch from Antonio SJ Musumeci: " This code with SDL-1.2.8 and CVS: #include <stdio.h> #include <stdlib.h> #include <SDL.h> int main(int argc, char** argv) { char alphabet[26] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char buffer_file[27] = {0}; char buffer_mem[27] = {0}; int rv_file; int rv_mem; FILE* file_ptr; SDL_RWops* rwop_file; SDL_RWops* rwop_mem; file_ptr = fopen("./blah", "w"); fwrite(alphabet, 1, sizeof(alphabet), file_ptr); fclose(file_ptr); rwop_mem = SDL_RWFromMem(alphabet, sizeof(alphabet)); rwop_file = SDL_RWFromFile("./blah", "r"); rv_mem = SDL_RWread(rwop_mem , buffer_mem, 5, 6); rv_file = SDL_RWread(rwop_file, buffer_file, 5, 6); printf("From File: %d %s\n" "From Mem: %d %s\n", rv_file, buffer_file, rv_mem, buffer_mem); printf("Seek end of File: %d\n" "Seek end of Mem: %d\n", SDL_RWseek(rwop_file, 0, SEEK_END), SDL_RWseek(rwop_mem , 0, SEEK_END)); SDL_RWclose(rwop_file); SDL_RWclose(rwop_mem); return 0; } Produces this output: From File: 5 ABCDEFGHIJKLMNOPQRSTUVWXYZ From Mem: 5 ABCDEFGHIJKLMNOPQRSTUVWXY Seek end of File: 26 Seek end of Mem: 26 " --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 24 Jun 2005 12:48:38 +0000
parents 355632dca928
children
line wrap: on
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<HTML
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>Time</TITLE
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>Chapter 13. Time</H1
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><DT
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>SDL_GetTicks</A
>&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT
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>SDL_Delay</A
>&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT
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>SDL_AddTimer</A
>&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
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>SDL_RemoveTimer</A
>&nbsp;--&nbsp;Remove a timer which was added with
<A
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>SDL_AddTimer</A
>.</DT
><DT
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>SDL_SetTimer</A
>&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
elapsed.</DT
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><P
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

<P
></P
><UL
><LI
><P
>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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>&#13;</P
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