Mercurial > sdl-ios-xcode
view src/video/SDL_RLEaccel_c.h @ 1371:e2641c13bf33
Added a reminder on where to put libSDL.so
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 18 Feb 2006 07:21:42 +0000 |
parents | c9b51268668f |
children | d910939febfa |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Useful functions and variables from SDL_RLEaccel.c */ extern int SDL_RLESurface(SDL_Surface *surface); extern int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); extern int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); extern void SDL_UnRLESurface(SDL_Surface *surface, int recode);