Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickOpen.3 @ 1122:e253d5448fce
From Patrice Mandin:
"Just a request about test subdirectory: the autotools files
(config.guess, config.sub, etc...) are a bit outdated, and I have to
update them for my cross-compilation party. So it would be nice to
have these updated.
...
Just removing these files works, because then configure will use
those of SDL's topdir. Could someone else check this, just to be sure?
i.e. remove config.guess, config.sub, install-sh and mkinstalldirs from
test subdir."
I tested on Linux and MacOSX...seems to be safe, so I'm nuking the files.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 20 Aug 2005 21:39:06 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickOpen\- Opens a joystick for use\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&. .SH "RETURN VALUE" .PP Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn\&'t open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickClose\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00