view docs/man3/SDL_JoystickGetAxis.3 @ 2698:e1da92da346c gsoc2008_nds

Clean up.
author Darren Alton <dalton@stevens.edu>
date Wed, 27 Aug 2008 04:23:38 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickGetAxis \- Get the current state of an axis
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
.PP
On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
.SH "RETURN VALUE"
.PP
Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSint16 x_move, y_move;
SDL_Joystick *joy1;
\&.
\&.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickNumAxes\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00