Mercurial > sdl-ios-xcode
view test/testpower.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | 51750b7a966f |
children |
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/* Simple test of power subsystem. */ #include <stdio.h> #include "SDL.h" static void report_power(void) { int seconds, percent; const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent); char *statestr = NULL; printf("SDL-reported power info...\n"); switch (state) { case SDL_POWERSTATE_UNKNOWN: statestr = "Unknown"; break; case SDL_POWERSTATE_ON_BATTERY: statestr = "On battery"; break; case SDL_POWERSTATE_NO_BATTERY: statestr = "No battery"; break; case SDL_POWERSTATE_CHARGING: statestr = "Charging"; break; case SDL_POWERSTATE_CHARGED: statestr = "Charged"; break; default: statestr = "!!API ERROR!!"; break; } printf("State: %s\n", statestr); if (percent == -1) { printf("Percent left: unknown\n"); } else { printf("Percent left: %d%%\n", percent); } if (seconds == -1) { printf("Time left: unknown\n"); } else { printf("Time left: %d minutes, %d seconds\n", (int) (seconds / 60), (int) (seconds % 60)); } } int main(int argc, char *argv[]) { if (SDL_Init(SDL_INIT_VIDEO) == -1) { fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); return 1; } report_power(); SDL_Quit(); return 0; } /* end of testpower.c ... */