Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11video.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | a956a315fe67 |
children | 844b5ef4b149 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11video_h #define _SDL_x11video_h #include "../SDL_sysvideo.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #if SDL_VIDEO_DRIVER_X11_XINERAMA #include "../Xext/extensions/Xinerama.h" #endif #if SDL_VIDEO_DRIVER_X11_XRANDR #include <X11/extensions/Xrandr.h> #endif #if SDL_VIDEO_DRIVER_X11_VIDMODE #include "../Xext/extensions/xf86vmode.h" #endif #if SDL_VIDEO_DRIVER_X11_XINPUT #include <X11/extensions/XInput.h> #endif #if SDL_VIDEO_DRIVER_X11_SCRNSAVER #include <X11/extensions/scrnsaver.h> #endif #include "SDL_x11dyn.h" #include "SDL_x11clipboard.h" #include "SDL_x11events.h" #include "SDL_x11gamma.h" #include "SDL_x11keyboard.h" #include "SDL_x11modes.h" #include "SDL_x11mouse.h" #include "SDL_x11opengl.h" #include "SDL_x11window.h" /* Private display data */ typedef struct SDL_VideoData { Display *display; char *classname; XIM im; Uint32 screensaver_activity; int numwindows; SDL_WindowData **windowlist; int windowlistlength; /* This is true for ICCCM2.0-compliant window managers */ SDL_bool net_wm; /* Useful atoms */ Atom WM_DELETE_WINDOW; Atom _NET_WM_STATE; Atom _NET_WM_STATE_HIDDEN; Atom _NET_WM_STATE_MAXIMIZED_VERT; Atom _NET_WM_STATE_MAXIMIZED_HORZ; Atom _NET_WM_STATE_FULLSCREEN; Atom _NET_WM_NAME; Atom _NET_WM_ICON_NAME; Atom _NET_WM_ICON; Atom UTF8_STRING; SDL_scancode key_layout[256]; SDL_bool selection_waiting; } SDL_VideoData; extern SDL_bool X11_UseDirectColorVisuals(void); #endif /* _SDL_x11video_h */ /* vi: set ts=4 sw=4 expandtab: */