Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32modes.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32modes_h #define _SDL_win32modes_h typedef struct { TCHAR DeviceName[32]; } SDL_DisplayData; typedef struct { DEVMODE DeviceMode; } SDL_DisplayModeData; extern int WIN_InitModes(_THIS); extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display); extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); extern void WIN_QuitModes(_THIS); #endif /* _SDL_win32modes_h */ /* vi: set ts=4 sw=4 expandtab: */