Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_dyn.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | f7b03b6838cb |
children | b196d2758026 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_dyn.h" #ifdef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #define DFB_SYM(ret, name, args, al, func) ret (*name) args; static struct _SDL_DirectFB_Symbols { DFB_SYMS const unsigned int *directfb_major_version; const unsigned int *directfb_minor_version; const unsigned int *directfb_micro_version; } SDL_DirectFB_Symbols; #undef DFB_SYM #define DFB_SYM(ret, name, args, al, func) ret name args { func SDL_DirectFB_Symbols.name al ; } DFB_SYMS #undef DFB_SYM static void *handle = NULL; int SDL_DirectFB_LoadLibrary(void) { int retval = 0; if (handle == NULL) { handle = SDL_LoadObject(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC); if (handle != NULL) { retval = 1; #define DFB_SYM(ret, name, args, al, func) if (!(SDL_DirectFB_Symbols.name = SDL_LoadFunction(handle, # name))) retval = 0; DFB_SYMS #undef DFB_SYM if (! (SDL_DirectFB_Symbols.directfb_major_version = SDL_LoadFunction(handle, "directfb_major_version"))) retval = 0; if (! (SDL_DirectFB_Symbols.directfb_minor_version = SDL_LoadFunction(handle, "directfb_minor_version"))) retval = 0; if (! (SDL_DirectFB_Symbols.directfb_micro_version = SDL_LoadFunction(handle, "directfb_micro_version"))) retval = 0; } } if (retval) { const char *stemp = DirectFBCheckVersion(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION); /* Version Check */ if (stemp != NULL) { fprintf(stderr, "DirectFB Lib: Version mismatch. Compiled: %d.%d.%d Library %d.%d.%d\n", DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION, *SDL_DirectFB_Symbols.directfb_major_version, *SDL_DirectFB_Symbols.directfb_minor_version, *SDL_DirectFB_Symbols.directfb_micro_version); retval = 0; } } if (!retval) SDL_DirectFB_UnLoadLibrary(); return retval; } void SDL_DirectFB_UnLoadLibrary(void) { if (handle != NULL) { SDL_UnloadObject(handle); handle = NULL; } } #else int SDL_DirectFB_LoadLibrary(void) { return 1; } void SDL_DirectFB_UnLoadLibrary(void) { } #endif