Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcodeSnowLeopard/SDL Application/main.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | d44a0a913aa2 |
children |
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/* Simple program: Create a blank window, wait for keypress, quit. Please see the SDL documentation for details on using the SDL API: /Developer/Documentation/SDL/docs.html */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "SDL.h" int main(int argc, char *argv[]) { Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ SDL_Surface *screen; Uint8 video_bpp = 0; Uint32 videoflags = SDL_SWSURFACE; int done; SDL_Event event; /* Initialize the SDL library */ if ( SDL_Init(initflags) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Set 640x480 video mode */ screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); if (screen == NULL) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); SDL_Quit(); exit(2); } done = 0; while ( !done ) { /* Check for events */ while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_MOUSEMOTION: break; case SDL_MOUSEBUTTONDOWN: break; case SDL_KEYDOWN: /* Any keypress quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } } /* Clean up the SDL library */ SDL_Quit(); return(0); }