Mercurial > sdl-ios-xcode
view README.pandora @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | 494559cc723b |
children |
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SDL 1.3 with open pandora console support ( http://openpandora.org/ ) ===================================================================== - A pandora specific video driver was writed to allow SDL 1.3 with OpenGL ES support to work on the pandora under the framebuffer. This driver do not have input support for now, so if you use it you will have to add your own control code. The video driver name is "pandora" so if you have problem running it from the framebuffer, try to set the following variable before starting your application : "export SDL_VIDEODRIVER=pandora" - OpenGL ES support was added to the x11 driver, so it's working like the normal x11 driver one with OpenGLX support, with SDL input event's etc.. David Carré (Cpasjuste) cpasjuste@gmail.com