view src/video/quartz/SDL_QuartzWM.m @ 1676:e136f3ffdc1b SDL-1.3

Adding software renderer implementation
author Sam Lantinga <slouken@libsdl.org>
date Mon, 12 Jun 2006 09:10:06 +0000
parents 782fd950bd46
children cd14138a8703
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2003  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_QuartzVideo.h"


struct WMcursor
{
    Cursor curs;
};

void
QZ_FreeWMCursor (_THIS, WMcursor * cursor)
{

    if (cursor != NULL)
        free (cursor);
}

/* Use the Carbon cursor routines for now */
WMcursor *
QZ_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask,
                   int w, int h, int hot_x, int hot_y)
{
    WMcursor *cursor;
    int row, bytes;

    /* Allocate the cursor memory */
    cursor = (WMcursor *) SDL_malloc (sizeof (WMcursor));
    if (cursor == NULL) {
        SDL_OutOfMemory ();
        return (NULL);
    }
    SDL_memset (cursor, 0, sizeof (*cursor));

    if (w > 16)
        w = 16;

    if (h > 16)
        h = 16;

    bytes = (w + 7) / 8;

    for (row = 0; row < h; ++row) {
        SDL_memcpy (&cursor->curs.data[row], data, bytes);
        data += bytes;
    }
    for (row = 0; row < h; ++row) {
        SDL_memcpy (&cursor->curs.mask[row], mask, bytes);
        mask += bytes;
    }
    cursor->curs.hotSpot.h = hot_x;
    cursor->curs.hotSpot.v = hot_y;

    return (cursor);
}

void
QZ_ShowMouse (_THIS)
{
    if (!cursor_visible) {
        [NSCursor unhide];
        cursor_visible = YES;
    }
}

void
QZ_HideMouse (_THIS)
{
    if ((SDL_GetAppState () & SDL_APPMOUSEFOCUS) && cursor_visible) {
        [NSCursor hide];
        cursor_visible = NO;
    }
}

BOOL
QZ_IsMouseInWindow (_THIS)
{
    if (qz_window == nil)
        return YES;             /*fullscreen */
    else {
        NSPoint p =[qz_window mouseLocationOutsideOfEventStream];
        p.y -= 1.0f;            /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
        return NSPointInRect (p,[window_view frame]);
    }
}

int
QZ_ShowWMCursor (_THIS, WMcursor * cursor)
{

    if (cursor == NULL) {
        if (cursor_should_be_visible) {
            QZ_HideMouse (this);
            cursor_should_be_visible = NO;
            QZ_ChangeGrabState (this, QZ_HIDECURSOR);
        }
    } else {
        SetCursor (&cursor->curs);
        if (!cursor_should_be_visible) {
            QZ_ShowMouse (this);
            cursor_should_be_visible = YES;
            QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
        }
    }

    return 1;
}

/*
    Coordinate conversion functions, for convenience
    Cocoa sets the origin at the lower left corner of the window/screen
    SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
    The routines were written so they could be called before SetVideoMode() has finished;
    this might have limited usefulness at the moment, but the extra cost is trivial.
*/

/* Convert Cocoa screen coordinate to Cocoa window coordinate */
void
QZ_PrivateGlobalToLocal (_THIS, NSPoint * p)
{

  *p =[qz_window convertScreenToBase:*p];
}


/* Convert Cocoa window coordinate to Cocoa screen coordinate */
void
QZ_PrivateLocalToGlobal (_THIS, NSPoint * p)
{

  *p =[qz_window convertBaseToScreen:*p];
}

/* Convert SDL coordinate to Cocoa coordinate */
void
QZ_PrivateSDLToCocoa (_THIS, NSPoint * p)
{

    if (CGDisplayIsCaptured (display_id)) {     /* capture signals fullscreen */

        p->y = CGDisplayPixelsHigh (display_id) - p->y;
    } else {

      *p =[window_view convertPoint: *p toView:nil];

        /* We need a workaround in OpenGL mode */
        if (SDL_VideoSurface->flags & SDL_INTERNALOPENGL) {
            p->y =[window_view frame].size.height - p->y;
        }
    }
}

/* Convert Cocoa coordinate to SDL coordinate */
void
QZ_PrivateCocoaToSDL (_THIS, NSPoint * p)
{

    if (CGDisplayIsCaptured (display_id)) {     /* capture signals fullscreen */

        p->y = CGDisplayPixelsHigh (display_id) - p->y;
    } else {

      *p =[window_view convertPoint: *p fromView:nil];

        /* We need a workaround in OpenGL mode */
        if (SDL_VideoSurface != NULL
            && (SDL_VideoSurface->flags & SDL_INTERNALOPENGL)) {
            p->y =[window_view frame].size.height - p->y;
        }
    }
}

/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
CGPoint
QZ_PrivateSDLToCG (_THIS, NSPoint * p)
{

    CGPoint cgp;

    if (!CGDisplayIsCaptured (display_id)) {    /* not captured => not fullscreen => local coord */

        int height;

        QZ_PrivateSDLToCocoa (this, p);
        QZ_PrivateLocalToGlobal (this, p);

        height = CGDisplayPixelsHigh (display_id);
        p->y = height - p->y;
    }

    cgp.x = p->x;
    cgp.y = p->y;

    return cgp;
}

#if 0                           /* Dead code */
/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
void
QZ_PrivateCGToSDL (_THIS, NSPoint * p)
{

    if (!CGDisplayIsCaptured (display_id)) {    /* not captured => not fullscreen => local coord */

        int height;

        /* Convert CG Global to Cocoa Global */
        height = CGDisplayPixelsHigh (display_id);
        p->y = height - p->y;

        QZ_PrivateGlobalToLocal (this, p);
        QZ_PrivateCocoaToSDL (this, p);
    }
}
#endif /* Dead code */

void
QZ_PrivateWarpCursor (_THIS, int x, int y)
{

    NSPoint p;
    CGPoint cgp;

    p = NSMakePoint (x, y);
    cgp = QZ_PrivateSDLToCG (this, &p);

    /* this is the magic call that fixes cursor "freezing" after warp */
    CGSetLocalEventsSuppressionInterval (0.0);
    CGWarpMouseCursorPosition (cgp);
}

void
QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y)
{

    /* Only allow warping when in foreground */
    if (![NSApp isActive])
        return;

    /* Do the actual warp */
    if (grab_state != QZ_INVISIBLE_GRAB)
        QZ_PrivateWarpCursor (this, x, y);

    /* Generate the mouse moved event */
    SDL_PrivateMouseMotion (0, 0, x, y);
}

void
QZ_MoveWMCursor (_THIS, int x, int y)
{
}
void
QZ_CheckMouseMode (_THIS)
{
}

void
QZ_SetCaption (_THIS, const char *title, const char *icon)
{

    if (qz_window != nil) {
        NSString *string;
        if (title != NULL) {
          string =[[NSString alloc] initWithUTF8String:title];
          [qz_window setTitle:string];
            [string release];
        }
        if (icon != NULL) {
          string =[[NSString alloc] initWithUTF8String:icon];
          [qz_window setMiniwindowTitle:string];
            [string release];
        }
    }
}

void
QZ_SetIcon (_THIS, SDL_Surface * icon, Uint8 * mask)
{
    NSBitmapImageRep *imgrep;
    NSImage *img;
    SDL_Surface *mergedSurface;
    NSAutoreleasePool *pool;
    Uint8 *pixels;
    SDL_bool iconSrcAlpha;
    Uint8 iconAlphaValue;
    int i, j, maskPitch, index;

    pool =[[NSAutoreleasePool alloc] init];

  imgrep =[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4 * icon->w bitsPerPixel:32] autorelease];
    if (imgrep == nil)
        goto freePool;
    pixels =[imgrep bitmapData];
    SDL_memset (pixels, 0, 4 * icon->w * icon->h);      /* make the background, which will survive in colorkeyed areas, completely transparent */

#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
#else
#define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
#endif
    mergedSurface =
        SDL_CreateRGBSurfaceFrom (pixels, icon->w, icon->h, 32, 4 * icon->w,
                                  BYTEORDER_DEPENDENT_RGBA_MASKS);
    if (mergedSurface == NULL)
        goto freePool;

    /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
    iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
    iconAlphaValue = icon->format->alpha;
    SDL_SetAlpha (icon, 0, 255);
    SDL_BlitSurface (icon, NULL, mergedSurface, NULL);
    if (iconSrcAlpha)
        SDL_SetAlpha (icon, SDL_SRCALPHA, iconAlphaValue);

    SDL_FreeSurface (mergedSurface);

    /* apply mask, source alpha, and premultiply color values by alpha */
    maskPitch = (icon->w + 7) / 8;
    for (i = 0; i < icon->h; i++) {
        for (j = 0; j < icon->w; j++) {
            index = i * 4 * icon->w + j * 4;
            if (!(mask[i * maskPitch + j / 8] & (128 >> j % 8))) {
                pixels[index + 3] = 0;
            } else {
                if (iconSrcAlpha) {
                    if (icon->format->Amask == 0)
                        pixels[index + 3] = icon->format->alpha;
                } else {
                    pixels[index + 3] = 255;
                }
            }
            if (pixels[index + 3] < 255) {
                pixels[index + 0] =
                    (Uint16) pixels[index + 0] * pixels[index + 3] / 255;
                pixels[index + 1] =
                    (Uint16) pixels[index + 1] * pixels[index + 3] / 255;
                pixels[index + 2] =
                    (Uint16) pixels[index + 2] * pixels[index + 3] / 255;
            }
        }
    }

  img =[[[NSImage alloc] initWithSize:NSMakeSize (icon->w,
                icon->h)] autorelease];
    if (img == nil)
        goto freePool;
  [img addRepresentation:imgrep];
  [NSApp setApplicationIconImage:img];

  freePool:
    [pool release];
}

int
QZ_IconifyWindow (_THIS)
{

    if (![qz_window isMiniaturized]) {
      [qz_window miniaturize:nil];
        return 1;
    } else {
        SDL_SetError ("window already iconified");
        return 0;
    }
}

/*
int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) { 
    info->nsWindowPtr = qz_window;
    return 0; 
}*/

void
QZ_ChangeGrabState (_THIS, int action)
{

    /* 
       Figure out what the next state should be based on the action.
       Ignore actions that can't change the current state.
     */
    if (grab_state == QZ_UNGRABBED) {
        if (action == QZ_ENABLE_GRAB) {
            if (cursor_should_be_visible)
                grab_state = QZ_VISIBLE_GRAB;
            else
                grab_state = QZ_INVISIBLE_GRAB;
        }
    } else if (grab_state == QZ_VISIBLE_GRAB) {
        if (action == QZ_DISABLE_GRAB)
            grab_state = QZ_UNGRABBED;
        else if (action == QZ_HIDECURSOR)
            grab_state = QZ_INVISIBLE_GRAB;
    } else {
        assert (grab_state == QZ_INVISIBLE_GRAB);

        if (action == QZ_DISABLE_GRAB)
            grab_state = QZ_UNGRABBED;
        else if (action == QZ_SHOWCURSOR)
            grab_state = QZ_VISIBLE_GRAB;
    }

    /* now apply the new state */
    if (grab_state == QZ_UNGRABBED) {

        CGAssociateMouseAndMouseCursorPosition (1);
    } else if (grab_state == QZ_VISIBLE_GRAB) {

        CGAssociateMouseAndMouseCursorPosition (1);
    } else {
        assert (grab_state == QZ_INVISIBLE_GRAB);

        QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2,
                              SDL_VideoSurface->h / 2);
        CGAssociateMouseAndMouseCursorPosition (0);
    }
}

SDL_GrabMode
QZ_GrabInput (_THIS, SDL_GrabMode grab_mode)
{

    int doGrab = grab_mode & SDL_GRAB_ON;
    /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN; */

    if (this->screen == NULL) {
        SDL_SetError ("QZ_GrabInput: screen is NULL");
        return SDL_GRAB_OFF;
    }

    if (!video_set) {
        /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
        current_grab_mode = grab_mode;
        return grab_mode;       /* Will be set later on mode switch */
    }

    if (grab_mode != SDL_GRAB_QUERY) {
        if (doGrab)
            QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
        else
            QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);

        current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
    }

    return current_grab_mode;
}