Mercurial > sdl-ios-xcode
view test/testoverlay2.c @ 5268:e1122f31fec5
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Feb 2011 23:02:35 -0800 |
parents | ec30f9d4c2a8 |
children | 7ace5f8f432f |
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/******************************************************************************** * * * Test of the overlay used for moved pictures, test more closed to real life. * * Running trojan moose :) Coded by Mike Gorchak. * * * ********************************************************************************/ #include <stdlib.h> #include <stdio.h> #include <string.h> #include "SDL.h" #define MOOSEPIC_W 64 #define MOOSEPIC_H 88 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) #define MOOSEFRAMES_COUNT 10 SDL_Color MooseColors[84] = { {49, 49, 49} , {66, 24, 0} , {66, 33, 0} , {66, 66, 66} , {66, 115, 49} , {74, 33, 0} , {74, 41, 16} , {82, 33, 8} , {82, 41, 8} , {82, 49, 16} , {82, 82, 82} , {90, 41, 8} , {90, 41, 16} , {90, 57, 24} , {99, 49, 16} , {99, 66, 24} , {99, 66, 33} , {99, 74, 33} , {107, 57, 24} , {107, 82, 41} , {115, 57, 33} , {115, 66, 33} , {115, 66, 41} , {115, 74, 0} , {115, 90, 49} , {115, 115, 115} , {123, 82, 0} , {123, 99, 57} , {132, 66, 41} , {132, 74, 41} , {132, 90, 8} , {132, 99, 33} , {132, 99, 66} , {132, 107, 66} , {140, 74, 49} , {140, 99, 16} , {140, 107, 74} , {140, 115, 74} , {148, 107, 24} , {148, 115, 82} , {148, 123, 74} , {148, 123, 90} , {156, 115, 33} , {156, 115, 90} , {156, 123, 82} , {156, 132, 82} , {156, 132, 99} , {156, 156, 156} , {165, 123, 49} , {165, 123, 90} , {165, 132, 82} , {165, 132, 90} , {165, 132, 99} , {165, 140, 90} , {173, 132, 57} , {173, 132, 99} , {173, 140, 107} , {173, 140, 115} , {173, 148, 99} , {173, 173, 173} , {181, 140, 74} , {181, 148, 115} , {181, 148, 123} , {181, 156, 107} , {189, 148, 123} , {189, 156, 82} , {189, 156, 123} , {189, 156, 132} , {189, 189, 189} , {198, 156, 123} , {198, 165, 132} , {206, 165, 99} , {206, 165, 132} , {206, 173, 140} , {206, 206, 206} , {214, 173, 115} , {214, 173, 140} , {222, 181, 148} , {222, 189, 132} , {222, 189, 156} , {222, 222, 222} , {231, 198, 165} , {231, 231, 231} , {239, 206, 173} }; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* All RGB2YUV conversion code and some other parts of code has been taken from testoverlay.c */ /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (int)(0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128); yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128); #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance != 100) { yuv[0] = yuv[0] * luminance / 100; if (yuv[0] > 255) yuv[0] = 255; } } void ConvertRGBtoYV12(Uint8 *rgb, Uint8 *out, int w, int h, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *op[3]; op[0] = out; op[1] = op[0] + w*h; op[2] = op[1] + w*h/4; for (y = 0; y < h; ++y) { for (x = 0; x < w; ++x) { RGBtoYUV(rgb, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[2]; *(op[2]++) = yuv[1]; } rgb += 3; } } } void ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Convert */ for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op[0] = o->pixels[0] + o->pitches[0] * y; op[1] = o->pixels[1] + o->pitches[1] * (y / 2); op[2] = o->pixels[2] + o->pitches[2] * (y / 2); for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[1]; *(op[2]++) = yuv[2]; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[1]; *(op++) = yuv[0]; *(op++) = yuv[2]; } else *(op++) = yuv[0]; p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[2]; op[1] = yuv[1]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[1]; op[1] = yuv[2]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "\n"); fprintf(stderr, "Where 'arg' is any of the following options:\n"); fprintf(stderr, "\n"); fprintf(stderr, " -fps <frames per second>\n"); fprintf(stderr, " -nodelay\n"); fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -scale <scale factor> (initial scale of the overlay)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, "\n"); fprintf(stderr, "Press ESC to exit, or SPACE to freeze the movie while application running.\n"); fprintf(stderr, "\n"); } int main(int argc, char **argv) { Uint8 *RawMooseData; SDL_RWops *handle; int window_w; int window_h; SDL_Window *window; SDL_Renderer *renderer; Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2]; SDL_Texture *MooseTexture; SDL_Rect displayrect; SDL_Event event; int paused = 0; int i, j; int fps = 12; int fpsdelay; int nodelay = 0; int overlay_format = SDL_YUY2_OVERLAY; int scale = 5; SDL_bool done = SDL_FALSE; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 3; } while (argc > 1) { if (strcmp(argv[1], "-fps") == 0) { if (argv[2]) { fps = atoi(argv[2]); if (fps == 0) { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } if ((fps < 0) || (fps > 1000)) { fprintf(stderr, "The -fps option must be in range from 1 to 1000, default is 12.\n"); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } } else if (strcmp(argv[1], "-nodelay") == 0) { nodelay = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-format") == 0) { if (argv[2]) { if (!strcmp(argv[2], "YV12")) overlay_format = SDL_YV12_OVERLAY; else if (!strcmp(argv[2], "IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if (!strcmp(argv[2], "YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if (!strcmp(argv[2], "UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if (!strcmp(argv[2], "YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized, see help for info.\n", argv[2]); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument, default is YUY2.\n"); quit(10); } } else if (strcmp(argv[1], "-scale") == 0) { if (argv[2]) { scale = atoi(argv[2]); if (scale == 0) { fprintf(stderr, "The -scale option requires an argument [from 1 to 50], default is 5.\n"); quit(10); } if ((scale < 0) || (scale > 50)) { fprintf(stderr, "The -scale option must be in range from 1 to 50, default is 5.\n"); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } } else if ((strcmp(argv[1], "-help") == 0) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv[0]); quit(0); } else { fprintf(stderr, "Unrecognized option: %s.\n", argv[1]); quit(10); } break; } RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT); if (RawMooseData == NULL) { fprintf(stderr, "Can't allocate memory for movie !\n"); free(RawMooseData); quit(1); } /* load the trojan moose images */ handle = SDL_RWFromFile("moose.dat", "rb"); if (handle == NULL) { fprintf(stderr, "Can't find the file moose.dat !\n"); free(RawMooseData); quit(2); } SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); SDL_RWclose(handle); /* Create the window and renderer */ window_w = MOOSEPIC_W * scale; window_h = MOOSEPIC_H * scale; window = SDL_CreateWindow("Happy Moose", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_w, window_h, SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE); if (!window) { fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError()); free(RawMooseData); quit(4); } renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError()); free(RawMooseData); quit(4); } MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); if (!MooseTexture) { fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError()); free(RawMooseData); quit(5); } for (i = 0; i < MOOSEFRAMES_COUNT; i++) { Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3]; Uint8 *rgb; Uint8 *frame; rgb = MooseFrameRGB; frame = RawMooseData + i * MOOSEFRAME_SIZE; for (j = 0; j < MOOSEFRAME_SIZE; ++j) { rgb[0] = MooseColors[frame[j]].r; rgb[1] = MooseColors[frame[j]].g; rgb[2] = MooseColors[frame[j]].b; rgb += 3; } ConvertRGBtoYV12(MooseFrameRGB, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, 0, 100); } free(RawMooseData); /* set the start frame */ i = 0; if (nodelay) { fpsdelay = 0; } else { fpsdelay = 1000 / fps; } displayrect.x = 0; displayrect.y = 0; displayrect.w = window_w; displayrect.h = window_h; /* Ignore key up events, they don't even get filtered */ SDL_EventState(SDL_KEYUP, SDL_IGNORE); /* Loop, waiting for QUIT or RESIZE */ while (!done) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_WINDOWEVENT: if (event.window.event == SDL_WINDOWEVENT_RESIZED) { displayrect.w = window_w = event.window.data1; displayrect.w = window_h = event.window.data2; } break; case SDL_MOUSEBUTTONDOWN: displayrect.x = event.button.x - window_w / 2; displayrect.y = event.button.y - window_h / 2; break; case SDL_MOUSEMOTION: if (event.motion.state) { displayrect.x = event.motion.x - window_w / 2; displayrect.y = event.motion.y - window_h / 2; } break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_SPACE) { paused = !paused; break; } if (event.key.keysym.sym != SDLK_ESCAPE) { break; } case SDL_QUIT: done = SDL_TRUE; break; } } SDL_Delay(fpsdelay); if (!paused) { i = (i + 1) % MOOSEFRAMES_COUNT; SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*2); } SDL_RenderClear(renderer); SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); quit(0); return 0; } /* vi: set ts=4 sw=4 expandtab: */