Mercurial > sdl-ios-xcode
view test/testnative.h @ 5271:e107518710f6
Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL
I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:
SDL_cocoaevents.m
@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end
Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 07:57:35 -0800 |
parents | e8916fe9cfc8 |
children |
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/* Definitions for platform dependent windowing functions to test SDL integration with native windows */ #include "SDL.h" /* This header includes all the necessary system headers for native windows */ #include "SDL_syswm.h" typedef struct { const char *tag; void *(*CreateNativeWindow) (int w, int h); void (*DestroyNativeWindow) (void *window); } NativeWindowFactory; #ifdef SDL_VIDEO_DRIVER_WINDOWS #define TEST_NATIVE_WINDOWS extern NativeWindowFactory WindowsWindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_X11 #define TEST_NATIVE_X11 extern NativeWindowFactory X11WindowFactory; #endif #ifdef SDL_VIDEO_DRIVER_COCOA /* Actually, we don't really do this, since it involves adding Objective C support to the build system, which is a little tricky. You can uncomment it manually though and link testnativecocoa.m into the test application. */ #if 1 #define TEST_NATIVE_COCOA extern NativeWindowFactory CocoaWindowFactory; #endif #endif