view test/testkeys.c @ 5271:e107518710f6

Removed private API use that was causing AppStore rejection Pavel Kanzelsberger to SDL I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here: SDL_cocoaevents.m @implementation NSApplication(SDL) - (void)setRunning { _running = 1; } @end Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 07:57:35 -0800
parents 572a73d71b5f
children
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/* Print out all the scancodes we have, just to verify them */

#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

int
main(int argc, char *argv[])
{
    SDL_Scancode scancode;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }
    for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
        printf("Scancode #%d, \"%s\"\n", scancode,
               SDL_GetScancodeName(scancode));
    }
    SDL_Quit();
    return (0);
}