Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.h @ 5271:e107518710f6
Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL
I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:
SDL_cocoaevents.m
@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end
Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 07:57:35 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 DirectFB driver by couriersud@arcor.de */ #include "SDL_config.h" #ifndef _SDL_DirectFB_video_h #define _SDL_DirectFB_video_h #include <directfb.h> #include <directfb_version.h> #include "../SDL_sysvideo.h" #include "SDL_scancode.h" #include "SDL_render.h" #define DFB_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) #define DFB_COMPILEDVERSION \ DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION) #define DFB_VERSION_ATLEAST(X, Y, Z) \ (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z)) #if (DFB_VERSION_ATLEAST(1,0,0)) #define SDL_DIRECTFB_OPENGL 1 #else #error "SDL_DIRECTFB: Please compile against libdirectfb version >= 1.0.0" #endif /* Set below to 1 to compile with (old) multi mice/keyboard api. Code left in * in case we see this again ... */ #define USE_MULTI_API (0) /* Support for LUT8/INDEX8 pixel format. * This is broken in DirectFB 1.4.3. It works in 1.4.0 and 1.4.5 * occurred. */ #if (DFB_COMPILEDVERSION == DFB_VERSIONNUM(1, 4, 3)) #define ENABLE_LUT8 (0) #else #define ENABLE_LUT8 (1) #endif #define DIRECTFB_DEBUG 1 #define LOG_CHANNEL stdout #define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */ #define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */ #define DFBENV_USE_X11_CHECK "SDL_DIRECTFB_X11_CHECK" /* Default: on */ #define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */ #define DFBENV_USE_WM "SDL_DIRECTFB_WM" /* Default: off */ #define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { SDL_DFB_CHECK(x->Release(x)); x = NULL; } } while (0) #define SDL_DFB_FREE(x) do { if ( (x) != NULL ) { SDL_free(x); x = NULL; } } while (0) #define SDL_DFB_UNLOCK(x) do { if ( (x) != NULL ) { x->Unlock(x); } } while (0) #define SDL_DFB_CONTEXT "SDL_DirectFB" #define SDL_DFB_ERR(x...) \ do { \ fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, x ); \ } while (0) #if (DIRECTFB_DEBUG) #define SDL_DFB_LOG(x...) \ do { \ fprintf(LOG_CHANNEL, SDL_DFB_CONTEXT); \ fprintf(LOG_CHANNEL, x ); \ fprintf(LOG_CHANNEL, "\n"); \ } while (0) #define SDL_DFB_DEBUG(x...) SDL_DFB_ERR( x ) static inline DFBResult sdl_dfb_check(DFBResult ret, const char *src_file, int src_line) { if (ret != DFB_OK) { SDL_DFB_LOG("%s (%d):%s", src_file, src_line, DirectFBErrorString (ret) ); SDL_SetError("%s:%s", SDL_DFB_CONTEXT, DirectFBErrorString (ret) ); } return ret; } #define SDL_DFB_CHECK(x...) do { sdl_dfb_check( x, __FILE__, __LINE__); } while (0) #define SDL_DFB_CHECKERR(x...) do { if ( sdl_dfb_check( x, __FILE__, __LINE__) != DFB_OK ) goto error; } while (0) #else #define SDL_DFB_CHECK(x...) x #define SDL_DFB_CHECKERR(x...) do { if (x != DFB_OK ) goto error; } while (0) #define SDL_DFB_LOG(x...) do {} while (0) #define SDL_DFB_DEBUG(x...) do {} while (0) #endif #define SDL_DFB_CALLOC(r, n, s) \ do { \ r = SDL_calloc (n, s); \ if (!(r)) { \ SDL_DFB_ERR("Out of memory"); \ SDL_OutOfMemory(); \ goto error; \ } \ } while (0) #define SDL_DFB_ALLOC_CLEAR(r, s) SDL_DFB_CALLOC(r, 1, s) /* Private display data */ #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driverdata) : NULL) #define DFB_MAX_SCREENS 10 typedef struct _DFB_KeyboardData DFB_KeyboardData; struct _DFB_KeyboardData { const SDL_Scancode *map; /* keyboard scancode map */ int map_size; /* size of map */ int map_adjust; /* index adjust */ int is_generic; /* generic keyboard */ int id; }; typedef struct _DFB_DeviceData DFB_DeviceData; struct _DFB_DeviceData { int initialized; IDirectFB *dfb; int num_mice; int mouse_id[0x100]; int num_keyboard; DFB_KeyboardData keyboard[10]; SDL_Window *firstwin; int use_yuv_underlays; int use_yuv_direct; int use_linux_input; int has_own_wm; /* window grab */ SDL_Window *grabbed_window; /* global events */ IDirectFBEventBuffer *events; }; Uint32 DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat); DFBSurfacePixelFormat DirectFB_SDLToDFBPixelFormat(Uint32 format); void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo *ri); #endif /* _SDL_DirectFB_video_h */