Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macgl_c.h @ 949:e0d96eb0af19
I don't know how this got missed, but...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Aug 2004 07:40:14 +0000 |
parents | 0c3e00cc9580 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* AGL implementation of SDL OpenGL support */ #ifdef HAVE_OPENGL #ifdef MACOSX #include <OpenGL/gl.h> /* OpenGL.framework */ #include <AGL/agl.h> /* AGL.framework */ #else #include <GL/gl.h> #include <agl.h> #endif /* MACOSX */ #endif /* HAVE_OPENGL */ /* OpenGL functions */ extern int Mac_GL_Init(_THIS); extern void Mac_GL_Quit(_THIS); #ifdef HAVE_OPENGL extern int Mac_GL_MakeCurrent(_THIS); extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void Mac_GL_SwapBuffers(_THIS); extern int Mac_GL_LoadLibrary(_THIS, const char *location); extern void Mac_GL_UnloadLibrary(_THIS); extern void* Mac_GL_GetProcAddress(_THIS, const char *proc); #endif