Mercurial > sdl-ios-xcode
view include/SDL_keyboard.h @ 3250:e06166fcc772
Updated Xcode project for latest file changes
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Sep 2009 19:34:51 +0000 |
parents | 99210400e8b9 |
children | 00cace2d9080 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_keyboard.h * * Include file for SDL keyboard event handling */ #ifndef _SDL_keyboard_h #define _SDL_keyboard_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_keysym.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \struct SDL_keysym * * \brief The SDL keysym structure, used in key events. */ typedef struct SDL_keysym { SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */ SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */ Uint16 mod; /**< current key modifiers */ Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */ } SDL_keysym; /* Function prototypes */ /** * \fn int SDL_GetNumKeyboards(void) * * \brief Get the number of keyboard input devices available. * * \sa SDL_SelectKeyboard() */ extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void); /** * \fn int SDL_SelectKeyboard(int index) * * \brief Set the index of the currently selected keyboard. * * \return The index of the previously selected keyboard. * * \note You can query the currently selected keyboard by passing an index of -1. * * \sa SDL_GetNumKeyboards() */ extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index); /** * \fn Uint8 *SDL_GetKeyboardState(int *numkeys) * * \brief Get a snapshot of the current state of the selected keyboard. * * \param numkeys if non-NULL, receives the length of the returned array. * * \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values. * * Example: * Uint8 *state = SDL_GetKeyboardState(NULL); * if ( state[SDL_SCANCODE_RETURN)] ) ... <RETURN> is pressed. */ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); /** * \fn SDLMod SDL_GetModState(void) * * \brief Get the current key modifier state for the selected keyboard. */ extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); /** * \fn void SDL_SetModState(SDLMod modstate) * * \brief Set the current key modifier state for the selected keyboard. * * \note This does not change the keyboard state, only the key modifier flags. */ extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); /** * \fn SDLKey SDL_GetKeyFromScancode(SDL_scancode scancode) * * \brief Get the key code corresponding to the given scancode according to the current keyboard layout. * * See ::SDLKey for details. * * \sa SDL_GetKeyName() */ extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode); /** * \fn SDL_scancode SDL_GetScancodeFromKey(SDLKey key) * * \brief Get the scancode corresponding to the given key code according to the current keyboard layout. * * See ::SDL_scancode for details. * * \sa SDL_GetScancodeName() */ extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key); /** * \fn const char *SDL_GetScancodeName(SDL_scancode scancode) * * \brief Get a human-readable name for a scancode. * * \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the scancode doesn't have a name, this function returns "". * * \sa SDL_scancode */ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode scancode); /** * \fn const char *SDL_GetKeyName(SDLKey key) * * \brief Get a human-readable name for a key. * * \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns "". * * \sa SDLKey */ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_keyboard_h */ /* vi: set ts=4 sw=4 expandtab: */