view test/README @ 1321:e05bc5d315e3

Date: Wed, 1 Feb 2006 18:20:33 -0800 From: Eric Wing Subject: SDL/Universal Binary updates Hi Sam, Attached is a big set of changes to the Xcode projects to support Universal Binaries. I have also included .dmgs that include the prebuilt frameworks. Ryan, I also updated SMPEG which is also in the package. The SDL and smpeg binaries were built against the CVS version (pulled maybe a month ago?). I do not have an Intel Mac to test on so I have no idea if this stuff actually works. However, Christian Walther has been a big help in testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build settings correct for at least PPC. I have attempted to document the important things for producing these Universal Binaries. Documentation is somewhat scattered through out everything, but there is a big centralized piece of documentation in the UniversalBinaryNotes.rtf in the SDL.dmg. As far as Universal Binaries are concerned, the big things were: - Build with gcc 3.3 on PPC, 4.0 on Intel. - We couldn't get any of the MMX/SSE code to compile/link (SDL and smpeg). - All 3rd party dependencies had to be rebuilt as Universal There were also a bunch of non-Universal things that have been updated: - I converted the SDL-satellites to create .dmg's instead of .pkg installers - Updated all 3rd party static libraries with current versions. (I think libpng was the most dramatic going from 1.0.? to 1.2.8 with API breakage. I haven't found any problems so far in doing this.) - Changed some compiler optimization settings - Finally updated the exports list for SDL_mixer - Tried to include a static smpeg in SDL_mixer (multiple build variants in Xcode project now) - Enabled Altivec in SDL (we forgot to add the flags to Xcode last time) - More documentation Since so many things have changed, there might be new problems introduced. The big issue I've found so far is with SDL_mixer. As I mentioned on the mailing list, MP3's produce an assertion failure. And the MikMod problem reported on Bugzilla continues to persist. There's probably a bunch of other stuff I'm forgetting. There really were hundreds of little things I mucked with so it's hard to remember them all. If you have any questions, feel free to ask. Thanks, Eric
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Feb 2006 06:26:39 +0000
parents 68f2b997758e
children e6cd882e3ac0 5baad3758427
line wrap: on
line source


These are test programs for the SDL library:

	testver		Check the version and dynamic loading and endianness
	testtypes	Check to see if the data types are the correct size
	testhread	Hacked up test of multi-threading
	testlock	Hacked up test of multi-threading and locking
	testerror	Tests multi-threaded error handling
	testsem		Tests SDL's semaphore implementation
	testtimer	Test the timer facilities
	loopwave	Audio test -- loop playing a WAV file
	testcdrom	Sample audio CD control program
	testkeys	List the available keyboard keys
	testvidinfo	Show the pixel format of the display and perfom the benchmark
	checkkeys	Watch the key events to check the keyboard
	testwin		Display a BMP image at various depths
	graywin		Display a gray gradient and center mouse on spacebar
	testsprite	Example of fast sprite movement on the screen
	testbitmap	Test displaying 1-bit bitmaps
	testalpha	Display an alpha faded icon -- paint with mouse
	testwm		Test window manager -- title, icon, events
	threadwin	Test multi-threaded event handling
	testgl		A very simple example of using OpenGL with SDL
	testjoystick	List joysticks and watch joystick events
	testoverlay	Tests the software/hardware overlay functionality.
	testoverlay2	Tests the overlay flickering/scaling during playback.
	testblitspeed	Tests performance of SDL's blitters and converters.