Mercurial > sdl-ios-xcode
view test/README @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Feb 2006 06:26:39 +0000 |
parents | 68f2b997758e |
children | e6cd882e3ac0 5baad3758427 |
line wrap: on
line source
These are test programs for the SDL library: testver Check the version and dynamic loading and endianness testtypes Check to see if the data types are the correct size testhread Hacked up test of multi-threading testlock Hacked up test of multi-threading and locking testerror Tests multi-threaded error handling testsem Tests SDL's semaphore implementation testtimer Test the timer facilities loopwave Audio test -- loop playing a WAV file testcdrom Sample audio CD control program testkeys List the available keyboard keys testvidinfo Show the pixel format of the display and perfom the benchmark checkkeys Watch the key events to check the keyboard testwin Display a BMP image at various depths graywin Display a gray gradient and center mouse on spacebar testsprite Example of fast sprite movement on the screen testbitmap Test displaying 1-bit bitmaps testalpha Display an alpha faded icon -- paint with mouse testwm Test window manager -- title, icon, events threadwin Test multi-threaded event handling testgl A very simple example of using OpenGL with SDL testjoystick List joysticks and watch joystick events testoverlay Tests the software/hardware overlay functionality. testoverlay2 Tests the overlay flickering/scaling during playback. testblitspeed Tests performance of SDL's blitters and converters.