Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzKeys.h @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Feb 2006 06:26:39 +0000 |
parents | af585d6efec8 |
children | d910939febfa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* These are the Macintosh key scancode constants -- from Inside Macintosh */ #define QZ_ESCAPE 0x35 #define QZ_F1 0x7A #define QZ_F2 0x78 #define QZ_F3 0x63 #define QZ_F4 0x76 #define QZ_F5 0x60 #define QZ_F6 0x61 #define QZ_F7 0x62 #define QZ_F8 0x64 #define QZ_F9 0x65 #define QZ_F10 0x6D #define QZ_F11 0x67 #define QZ_F12 0x6F #define QZ_PRINT 0x69 #define QZ_SCROLLOCK 0x6B #define QZ_PAUSE 0x71 #define QZ_POWER 0x7F #define QZ_BACKQUOTE 0x32 #define QZ_1 0x12 #define QZ_2 0x13 #define QZ_3 0x14 #define QZ_4 0x15 #define QZ_5 0x17 #define QZ_6 0x16 #define QZ_7 0x1A #define QZ_8 0x1C #define QZ_9 0x19 #define QZ_0 0x1D #define QZ_MINUS 0x1B #define QZ_EQUALS 0x18 #define QZ_BACKSPACE 0x33 #define QZ_INSERT 0x72 #define QZ_HOME 0x73 #define QZ_PAGEUP 0x74 #define QZ_NUMLOCK 0x47 #define QZ_KP_EQUALS 0x51 #define QZ_KP_DIVIDE 0x4B #define QZ_KP_MULTIPLY 0x43 #define QZ_TAB 0x30 #define QZ_q 0x0C #define QZ_w 0x0D #define QZ_e 0x0E #define QZ_r 0x0F #define QZ_t 0x11 #define QZ_y 0x10 #define QZ_u 0x20 #define QZ_i 0x22 #define QZ_o 0x1F #define QZ_p 0x23 #define QZ_LEFTBRACKET 0x21 #define QZ_RIGHTBRACKET 0x1E #define QZ_BACKSLASH 0x2A #define QZ_DELETE 0x75 #define QZ_END 0x77 #define QZ_PAGEDOWN 0x79 #define QZ_KP7 0x59 #define QZ_KP8 0x5B #define QZ_KP9 0x5C #define QZ_KP_MINUS 0x4E #define QZ_CAPSLOCK 0x39 #define QZ_a 0x00 #define QZ_s 0x01 #define QZ_d 0x02 #define QZ_f 0x03 #define QZ_g 0x05 #define QZ_h 0x04 #define QZ_j 0x26 #define QZ_k 0x28 #define QZ_l 0x25 #define QZ_SEMICOLON 0x29 #define QZ_QUOTE 0x27 #define QZ_RETURN 0x24 #define QZ_KP4 0x56 #define QZ_KP5 0x57 #define QZ_KP6 0x58 #define QZ_KP_PLUS 0x45 #define QZ_LSHIFT 0x38 #define QZ_z 0x06 #define QZ_x 0x07 #define QZ_c 0x08 #define QZ_v 0x09 #define QZ_b 0x0B #define QZ_n 0x2D #define QZ_m 0x2E #define QZ_COMMA 0x2B #define QZ_PERIOD 0x2F #define QZ_SLASH 0x2C #if 1 /* Panther now defines right side keys */ #define QZ_RSHIFT 0x3C #endif #define QZ_UP 0x7E #define QZ_KP1 0x53 #define QZ_KP2 0x54 #define QZ_KP3 0x55 #define QZ_KP_ENTER 0x4C #define QZ_LCTRL 0x3B #define QZ_LALT 0x3A #define QZ_LMETA 0x37 #define QZ_SPACE 0x31 #if 1 /* Panther now defines right side keys */ #define QZ_RMETA 0x36 #define QZ_RALT 0x3D #define QZ_RCTRL 0x3E #endif #define QZ_LEFT 0x7B #define QZ_DOWN 0x7D #define QZ_RIGHT 0x7C #define QZ_KP0 0x52 #define QZ_KP_PERIOD 0x41 /* Wierd, these keys are on my iBook under MacOS X */ #define QZ_IBOOK_ENTER 0x34 #define QZ_IBOOK_LEFT 0x3B #define QZ_IBOOK_RIGHT 0x3C #define QZ_IBOOK_DOWN 0x3D #define QZ_IBOOK_UP 0x3E