Mercurial > sdl-ios-xcode
view src/thread/amigaos/SDL_systhread.c @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Feb 2006 06:26:39 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* BeOS thread management routines for SDL */ #include "SDL_error.h" #include "SDL_mutex.h" #include "SDL_thread.h" #include "SDL_thread_c.h" #include "SDL_systhread.h" #include "mydebug.h" typedef struct { int (*func)(void *); void *data; SDL_Thread *info; struct Task *wait; } thread_args; #ifndef MORPHOS #if defined(__SASC) && !defined(__PPC__) __saveds __asm Uint32 RunThread(register __a0 char *args ) #elif defined(__PPC__) Uint32 RunThread(char *args) #else Uint32 __saveds RunThread(char *args __asm("a0") ) #endif { #ifdef STORMC4_WOS thread_args *data=(thread_args *)args; #else thread_args *data=(thread_args *)atol(args); #endif struct Task *Father; D(bug("Received data: %lx\n",data)); Father=data->wait; SDL_RunThread(data); Signal(Father,SIGBREAKF_CTRL_F); D(bug("Thread with data %lx ended\n",data)); return(0); } #else #include <emul/emulinterface.h> Uint32 RunTheThread(void) { thread_args *data=(thread_args *)atol((char *)REG_A0); struct Task *Father; D(bug("Received data: %lx\n",data)); Father=data->wait; SDL_RunThread(data); Signal(Father,SIGBREAKF_CTRL_F); D(bug("Thread with data %lx ended\n",data)); return(0); } struct EmulLibEntry RunThreadStruct= { TRAP_LIB, 0, (ULONG)RunTheThread }; void *RunThread=&RunThreadStruct; #endif int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { /* Create the thread and go! */ char buffer[20]; D(bug("Sending %lx to the new thread...\n",args)); if(args) sprintf(buffer,"%ld",args); #ifdef STORMC4_WOS thread->handle=CreateTaskPPCTags(TASKATTR_CODE, RunThread, TASKATTR_NAME, "SDL subtask", TASKATTR_STACKSIZE, 100000, (args ? TASKATTR_R3 : TAG_IGNORE), args, TASKATTR_INHERITR2, TRUE, TAG_DONE); #else thread->handle=(struct Task *)CreateNewProcTags(NP_Output,Output(), NP_Name,(ULONG)"SDL subtask", NP_CloseOutput, FALSE, NP_StackSize,20000, NP_Entry,(ULONG)RunThread, args ? NP_Arguments : TAG_IGNORE,(ULONG)buffer, TAG_DONE); #endif if(!thread->handle) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { } Uint32 SDL_ThreadID(void) { return((Uint32)FindTask(NULL)); } void SDL_SYS_WaitThread(SDL_Thread *thread) { SetSignal(0L,SIGBREAKF_CTRL_F|SIGBREAKF_CTRL_C); Wait(SIGBREAKF_CTRL_F|SIGBREAKF_CTRL_C); } void SDL_SYS_KillThread(SDL_Thread *thread) { Signal((struct Task *)thread->handle,SIGBREAKF_CTRL_C); }